Files
drags-and-nerds/v1-com-officielle/glitcher/lib/base.frag
T
2026-04-21 01:08:11 +02:00

7 lines
175 B
GLSL

varying highp vec2 vTextureCoord;
uniform sampler2D uImageSampler;
uniform highp vec2 uWindowSize;
void main() {
gl_FragColor = texture2D(uImageSampler, vTextureCoord);
}