Compare commits
24 Commits
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@@ -0,0 +1,112 @@
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||||
/*=============Typo*/
|
||||
@font-face {
|
||||
font-family: 'lineal';
|
||||
src: url('../typo/Lineal-Heavy.ttf');
|
||||
}
|
||||
|
||||
@font-face {
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||||
font-family: 'pressStart2P';
|
||||
src: url('../typo/PressStart2P-Regular.ttf');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'velvelyne';
|
||||
src: url('../typo/Velvelyne-Light.ttf') format('truetype');
|
||||
font-weight:lighter;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'velvelyne';
|
||||
src:url('../typo/Velvelyne-Bold.ttf') format('truetype');
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/*============General*/
|
||||
|
||||
body, html {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
min-width: 100vw;
|
||||
min-height: 100vh;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
:root {
|
||||
--back-color: black;
|
||||
--main-color: white;
|
||||
--accent-color: #3CFF00;
|
||||
--neon-color: #3CFF00;
|
||||
|
||||
color: var(--main-color);
|
||||
font-size: 1rem;
|
||||
background: var(--back-color);
|
||||
font-family: 'velvelyne', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
body > *{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
/*===================Animation*/
|
||||
@keyframes blink {
|
||||
0% { color: var(--accent-color);}
|
||||
15% { color: var(--main-color);}
|
||||
35% { color: var(--main-color);}
|
||||
50% { color: var(--accent-color);}
|
||||
65% { color: var(--main-color);}
|
||||
85% { color: var(--main-color);}
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||||
100% { color: var(--accent-color);}
|
||||
}
|
||||
|
||||
/*===================Layout*/
|
||||
#welcome-panel {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#welcome-panel strong{
|
||||
font-family:'lineal';
|
||||
font-weight: normal;
|
||||
font-size: 22.2px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-family: 'lineal', sans-serif;
|
||||
font-weight: bolder;
|
||||
}
|
||||
|
||||
h2{
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||||
font-family: 'pressStart2P';
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||||
font-size: 13.12px;
|
||||
font-weight: normal;
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||||
animation: blink 1.61s infinite;
|
||||
}
|
||||
|
||||
#ui-canvas {
|
||||
display: block;
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||||
height: 1350px;
|
||||
width: 1080px;
|
||||
margin-left: auto;
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||||
margin-right: auto;
|
||||
}
|
||||
|
||||
canvas{
|
||||
max-width: 100%;
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||||
}
|
||||
|
||||
#cutter-panel{
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||||
display: grid;
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||||
grid-template-columns: repeat(3, 1fr);
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||||
gap: 3.33px;
|
||||
margin-top: 13.12px;
|
||||
}
|
||||
|
||||
#download{
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||||
margin: 7.77px;
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||||
}
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@@ -0,0 +1,47 @@
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||||
const FORM = document.getElementById("cutter-form")
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||||
const BUTTON = document.getElementById("download")
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||||
const IMAGE = new Image()
|
||||
let rowCount
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||||
let maxCount
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||||
|
||||
FORM.addEventListener("submit", e => {
|
||||
e.preventDefault()
|
||||
const data = new FormData(FORM)
|
||||
IMAGE.src = URL.createObjectURL(data.get('image'))
|
||||
rowCount = data.get('rows')
|
||||
console.log('ça marche :', data)
|
||||
})
|
||||
|
||||
IMAGE.addEventListener('load', e => {
|
||||
document.getElementById('cutter-panel').replaceChildren()
|
||||
for(let i = 0; i<rowCount; i++){
|
||||
for (let j = 0; j<3; j++){
|
||||
let e = document.createElement('canvas')
|
||||
e.width = 1080
|
||||
e.height = 1350
|
||||
let context = e.getContext('2d')
|
||||
context.fillStyle = 'black'
|
||||
context.drawImage(IMAGE,
|
||||
j*(1080*0.94), i*1350,
|
||||
1080*0.94, 1350,
|
||||
1080*0.03, 0,
|
||||
1080*0.94, 1350
|
||||
)
|
||||
document.getElementById('cutter-panel').append(e)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
BUTTON.addEventListener('click', e => {
|
||||
let imgList = document.querySelectorAll('canvas')
|
||||
maxCount = imgList.length
|
||||
for (let [i, img] of imgList.entries()){
|
||||
img.toBlob(b => {
|
||||
let aEl = document.createElement('a')
|
||||
let index = maxCount - i
|
||||
aEl.href = URL.createObjectURL(b)
|
||||
aEl.download = 'img-' + index + '.jpg'
|
||||
aEl.click()
|
||||
},'image/jpeg',1)
|
||||
}
|
||||
})
|
||||
@@ -0,0 +1,30 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="cutter.css">
|
||||
<title>Insta Ninja</title>
|
||||
</head>
|
||||
<body>
|
||||
<form id="cutter-form">
|
||||
<div id="welcome-panel">
|
||||
<h1>Insta Ninja</h1>
|
||||
<h2>Séléctionne un photo pour la découper<br>en une grille au format du feed insta<br></h2>
|
||||
<p><strong>Attention :</strong> pour un permettre le bon affichage de la miniature sur le feed,<br>
|
||||
il faut que <strong>la largeur de l'image d'entrée soit de 3 x (1080 x 0.94) = 3045 px</strong><br><br>
|
||||
Pour la hauteur, il suffit de multiplier 1350 par le nombre de ligne voulu<br><br>
|
||||
Ex : pour 6 post, soit <strong>2 lignes sur les 3 colonnes</strong> qui sont imposées par insta<br>
|
||||
il faut que le format de l'image que tu crée soit <strong>3045 px de large par 2700 px de haut</strong></p>
|
||||
<input type="number" name="rows" value="2" min="1">
|
||||
<input type="file" name="image" accept="image/jpg,image/jpeg,image/png,image/webp" required/>
|
||||
<button>Cut !</button>
|
||||
</div>
|
||||
<div id="cutter-panel">
|
||||
</div>
|
||||
<button id="download">Télécharger !</button>
|
||||
</form>
|
||||
|
||||
<script type="module" src="cutter.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,72 @@
|
||||
/*=============Typo*/
|
||||
@font-face {
|
||||
font-family: 'lineal';
|
||||
src: url('../typo/Lineal-Heavy.ttf');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'pressStart2P';
|
||||
src: url('../typo/PressStart2P-Regular.ttf');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'velvelyne';
|
||||
src: url('../typo/Velvelyne-Light.ttf') format('truetype');
|
||||
font-weight:lighter;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'velvelyne';
|
||||
src:url('../typo/Velvelyne-Bold.ttf') format('truetype');
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/*============General*/
|
||||
|
||||
body, html {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
:root {
|
||||
--back-color: black;
|
||||
--main-color: white;
|
||||
--accent-color: #3CFF00;
|
||||
--neon-color: #3CFF00;
|
||||
|
||||
color: var(--main-color);
|
||||
font-size: 1rem;
|
||||
background: var(--back-color);
|
||||
font-family: 'velvelyne', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
body > *{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
#welcome-panel {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-family: 'lineal', sans-serif;
|
||||
font-weight: bolder;
|
||||
}
|
||||
|
||||
#ui-canvas {
|
||||
display: block;
|
||||
max-width: calc(100vw - 30px);
|
||||
max-height: calc(100vh - 30px);
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
import { Glitcher } from "./lib/glitcher";
|
||||
|
||||
const CANVAS = document.getElementById("ui-canvas")
|
||||
const UI_GLITCHER = new Glitcher(CANVAS)
|
||||
const FORM = document.getElementById("glitcher-form")
|
||||
|
||||
async function updateFromForm(){
|
||||
let data = new FormData(FORM)
|
||||
|
||||
let image = data.get("image")
|
||||
if(image.size > 0){
|
||||
if(UI_GLITCHER.currentImageFile != image){
|
||||
await UI_GLITCHER.setImage(image)
|
||||
UI_GLITCHER.clearGlitch()
|
||||
}
|
||||
} else {
|
||||
UI_GLITCHER.clearImage()
|
||||
}
|
||||
|
||||
document.getElementById("welcome-panel").hidden = image.size > 0
|
||||
document.getElementById("glitch-panel").hidden = image.size == 0
|
||||
|
||||
UI_GLITCHER.render()
|
||||
}
|
||||
|
||||
for(let el of FORM.elements){
|
||||
el.addEventListener("change", () => FORM.requestSubmit())
|
||||
}
|
||||
|
||||
FORM.addEventListener("submit", e => {
|
||||
e.preventDefault()
|
||||
updateFromForm()
|
||||
})
|
||||
|
||||
FORM.addEventListener("reset", e => {
|
||||
FORM.elements["image"].value = ""
|
||||
updateFromForm()
|
||||
})
|
||||
|
||||
document.getElementById("download-btn").addEventListener("click", async e => {
|
||||
e.preventDefault();
|
||||
let data = await UI_GLITCHER.toBlob("image/jpeg", 0.9);
|
||||
let a = document.createElement('a')
|
||||
a.href = URL.createObjectURL(data)
|
||||
a.download = UI_GLITCHER.currentImageFile.name
|
||||
a.click()
|
||||
setTimeout(() => URL.revokeObjectURL(a.href), 10000)
|
||||
})
|
||||
|
||||
CANVAS.addEventListener("pointerdown", e => {
|
||||
let pointerId = e.pointerId;
|
||||
|
||||
let lastX = undefined;
|
||||
let lastY = undefined;
|
||||
let lastCommit = null;
|
||||
|
||||
function applyGlitch(e){
|
||||
if(e.pointerId != pointerId){
|
||||
return
|
||||
}
|
||||
|
||||
let canvasRect = CANVAS.getBoundingClientRect()
|
||||
let x = e.clientX - canvasRect.left
|
||||
let y = e.clientY - canvasRect.top
|
||||
|
||||
let now = Date.now()
|
||||
|
||||
if(lastCommit === null || now - lastCommit > 100){
|
||||
let width = 50;
|
||||
if(e.pointerType == "touch"){
|
||||
width *= 2
|
||||
}
|
||||
|
||||
let deltaX = lastX !== undefined ? x - lastX : 0
|
||||
let deltaY = lastY !== undefined ? y - lastY : 0
|
||||
|
||||
width += Math.max(Math.abs(deltaX), Math.abs(deltaY))
|
||||
width += Math.random()*2
|
||||
|
||||
UI_GLITCHER.addGlitch(x, y, width)
|
||||
UI_GLITCHER.render()
|
||||
|
||||
lastCommit = now
|
||||
}
|
||||
|
||||
lastX = x
|
||||
lastY = y
|
||||
}
|
||||
|
||||
function endGlitch(e){
|
||||
if(e.pointerId != pointerId){
|
||||
return
|
||||
}
|
||||
|
||||
window.removeEventListener("pointermove", applyGlitch)
|
||||
window.removeEventListener("pointerup", endGlitch)
|
||||
}
|
||||
|
||||
window.addEventListener("pointerup", endGlitch)
|
||||
window.addEventListener("pointermove", applyGlitch)
|
||||
|
||||
applyGlitch(e)
|
||||
})
|
||||
|
||||
/*function startRendering(){
|
||||
UI_GLITCHER.render()
|
||||
requestAnimationFrame(startRendering)
|
||||
}
|
||||
startRendering()*/
|
||||
|
||||
setInterval(() => UI_GLITCHER.render(), 500)
|
||||
updateFromForm()
|
||||
@@ -0,0 +1,29 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="glitcher.css">
|
||||
<title>Drags&Nerds Glitcher</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<form id="glitcher-form">
|
||||
<div id="welcome-panel">
|
||||
<h1>Glitcher</h1>
|
||||
<p>Séléctionne un photo pour la glitcher</p>
|
||||
|
||||
<input type="file" name="image" accept="image/jpg, image/jpeg,image/png,image/webp" />
|
||||
</div>
|
||||
<div id="glitch-panel" hidden>
|
||||
<canvas id="ui-canvas"></canvas>
|
||||
<nav>
|
||||
<button type="reset">Reset</button>
|
||||
<button type="button" id="download-btn">Télécharger</button>
|
||||
</nav>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<script type="module" src="glitcher.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,7 @@
|
||||
varying highp vec2 vTextureCoord;
|
||||
uniform sampler2D uImageSampler;
|
||||
uniform highp vec2 uWindowSize;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(uImageSampler, vTextureCoord);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec2 aTextureCoord;
|
||||
|
||||
varying highp vec2 vTextureCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
|
||||
vTextureCoord = aTextureCoord;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
uniform highp vec2 uWindowSize;
|
||||
uniform sampler2D uVideoSampler;
|
||||
uniform sampler2D uNoiseSampler;
|
||||
uniform lowp vec4 uRandom;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(uVideoSampler, gl_FragCoord.xy/uWindowSize.xy)
|
||||
+ (texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.zw) - 0.75)
|
||||
* texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.xw);
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec2 aTextureCoord;
|
||||
|
||||
uniform vec2 uGlitchPosition;
|
||||
uniform float uGlitchWidth;
|
||||
uniform lowp vec4 uRandom;
|
||||
uniform vec2 uImageRatio;
|
||||
|
||||
varying highp vec2 vTextureCoord;
|
||||
|
||||
void main() {
|
||||
vec2 vertex = aVertexPosition.xy;
|
||||
|
||||
vertex *= uImageRatio;
|
||||
vertex *= 0.001;
|
||||
vertex *= uGlitchWidth;
|
||||
vertex += uGlitchPosition;
|
||||
vertex += uRandom.xy*0.01;
|
||||
|
||||
gl_Position = vec4(vertex, -1.0, 1.0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,416 @@
|
||||
import resizeToFit from 'intrinsic-scale'
|
||||
|
||||
import noiseUrl from "../noise-power.png"
|
||||
|
||||
import baseVertSource from "./base.vert?raw"
|
||||
import baseFragSource from "./base.frag?raw"
|
||||
|
||||
import glitchVertSource from "./glitch.vert?raw"
|
||||
import glitchFragSource from "./glitch.frag?raw"
|
||||
|
||||
export class Glitcher {
|
||||
|
||||
/** @type {HTMLCanvasElement} */
|
||||
canvas
|
||||
|
||||
glitches = []
|
||||
|
||||
/**
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
*/
|
||||
constructor(canvas) {
|
||||
this.canvas = canvas
|
||||
this.videoCanvas = new OffscreenCanvas(10, 10);
|
||||
this.video = document.createElement("video")
|
||||
this.init()
|
||||
}
|
||||
|
||||
init(){
|
||||
this.video.muted = true
|
||||
this.video.loop = true
|
||||
this.video.autoplay = true
|
||||
this.video.src = "/background.webm"
|
||||
this.video.addEventListener("canplay", e => this.video.play())
|
||||
|
||||
this.ctx = this.canvas.getContext("webgl")
|
||||
if(!this.ctx){
|
||||
throw new Error("WebGL isn't supported")
|
||||
}
|
||||
|
||||
let baseProgram = createProgram(this.ctx, baseVertSource, baseFragSource);
|
||||
|
||||
let panelPositionBuffer = this.ctx.createBuffer()
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelPositionBuffer)
|
||||
const positions = [
|
||||
-1.0, 1.0,
|
||||
1.0, 1.0,
|
||||
-1.0, -1.0,
|
||||
1.0, -1.0,
|
||||
]
|
||||
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(positions), this.ctx.STATIC_DRAW)
|
||||
|
||||
let panelUVBuffer = this.ctx.createBuffer()
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelUVBuffer)
|
||||
const uv = [
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0,
|
||||
]
|
||||
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(uv), this.ctx.STATIC_DRAW)
|
||||
|
||||
let imageTexture = this.ctx.createTexture()
|
||||
|
||||
this.base = {
|
||||
program: baseProgram,
|
||||
aVertexPosition: this.ctx.getAttribLocation(baseProgram, "aVertexPosition"),
|
||||
aTextureCoord: this.ctx.getAttribLocation(baseProgram, "aTextureCoord"),
|
||||
uImageSampler: this.ctx.getUniformLocation(baseProgram, "uImageSampler"),
|
||||
uWindowSize: this.ctx.getUniformLocation(baseProgram, "uWindowSize"),
|
||||
imageTexture: imageTexture,
|
||||
panelUVBuffer: panelUVBuffer,
|
||||
panelPositionsBuffer: panelPositionBuffer,
|
||||
}
|
||||
this.clearImage();
|
||||
|
||||
let glitchPositionBuffer = this.ctx.createBuffer()
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, glitchPositionBuffer)
|
||||
const glitchPosition = [
|
||||
-1.0, 1.0,
|
||||
1.0, 1.0,
|
||||
-1.0, -1.0,
|
||||
1.0, -1.0,
|
||||
]
|
||||
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(glitchPosition), this.ctx.STATIC_DRAW)
|
||||
|
||||
let glitchProgram = createProgram(this.ctx, glitchVertSource, glitchFragSource)
|
||||
let videoFrameTexture = this.ctx.createTexture()
|
||||
|
||||
let noiseTexture = this.ctx.createTexture()
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, noiseTexture)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
1, 1,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE,
|
||||
new Uint8Array([0, 0, 0, 0])
|
||||
)
|
||||
|
||||
let noiseImage = new Image()
|
||||
noiseImage.addEventListener("load", () => {
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.noiseTexture)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE,
|
||||
noiseImage
|
||||
)
|
||||
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.REPEAT);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.REPEAT);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.NEAREST);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MAG_FILTER, this.ctx.NEAREST);
|
||||
})
|
||||
noiseImage.src = noiseUrl
|
||||
|
||||
this.glitch = {
|
||||
program: glitchProgram,
|
||||
aVertexPosition: this.ctx.getAttribLocation(glitchProgram, "aVertexPosition"),
|
||||
uGlitchPosition: this.ctx.getUniformLocation(glitchProgram, "uGlitchPosition"),
|
||||
uGlitchWidth: this.ctx.getUniformLocation(glitchProgram, "uGlitchWidth"),
|
||||
uImageRatio: this.ctx.getUniformLocation(glitchProgram, "uImageRatio"),
|
||||
uWindowSize: this.ctx.getUniformLocation(glitchProgram, "uWindowSize"),
|
||||
uVideoSampler: this.ctx.getUniformLocation(glitchProgram, "uVideoSampler"),
|
||||
uNoiseSampler: this.ctx.getUniformLocation(glitchProgram, "uNoiseSampler"),
|
||||
uRandom: this.ctx.getUniformLocation(glitchProgram, "uRandom"),
|
||||
glitchPositionBuffer: glitchPositionBuffer,
|
||||
videoFrameTexture: videoFrameTexture,
|
||||
noiseTexture: noiseTexture
|
||||
}
|
||||
|
||||
console.log(this.glitch)
|
||||
}
|
||||
|
||||
clearImage(){
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
1, 1,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE,
|
||||
new Uint8Array([0, 0, 0, 0])
|
||||
)
|
||||
}
|
||||
|
||||
clearGlitch(){
|
||||
this.glitches = []
|
||||
}
|
||||
|
||||
addGlitch(x, y, width=1){
|
||||
let computedStyle = window.getComputedStyle(this.canvas)
|
||||
let clientWidth = parseFloat(computedStyle.width)
|
||||
let clientHeight = parseFloat(computedStyle.height)
|
||||
|
||||
this.glitches.push({
|
||||
x: ((x*2)/clientWidth)-1,
|
||||
y: (((y*2)/clientHeight)-1)*-1,
|
||||
width
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {File} imageFile
|
||||
*/
|
||||
async setImage(imageFile){
|
||||
if(imageFile == this.currentImageFile){
|
||||
return
|
||||
}
|
||||
|
||||
if(this.currentImage){
|
||||
URL.revokeObjectURL(this.currentImage.src)
|
||||
}
|
||||
|
||||
let image = new Image()
|
||||
const loadProm = new Promise((res, rej) => {
|
||||
function ok(){
|
||||
image.removeEventListener("error", nok)
|
||||
res()
|
||||
}
|
||||
|
||||
function nok(){
|
||||
image.removeEventListener("load", ok)
|
||||
rej()
|
||||
}
|
||||
|
||||
image.addEventListener("load", ok)
|
||||
image.addEventListener("error", nok)
|
||||
})
|
||||
image.src = URL.createObjectURL(imageFile)
|
||||
|
||||
try {
|
||||
await loadProm
|
||||
} catch(e) {
|
||||
URL.revokeObjectURL(image.src)
|
||||
throw e
|
||||
}
|
||||
this.resize(image.width, image.height)
|
||||
|
||||
this.currentImageFile = imageFile
|
||||
this.currentImage = image
|
||||
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE,
|
||||
this.currentImage
|
||||
)
|
||||
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
|
||||
}
|
||||
|
||||
async toBlob(type, quality) {
|
||||
this.resize(this.currentImage.width, this.currentImage.height, true)
|
||||
this.render()
|
||||
let blob = await new Promise((res, rej) => this.canvas.toBlob((imageBlob) => {
|
||||
if(imageBlob){
|
||||
res(imageBlob)
|
||||
} else {
|
||||
rej()
|
||||
}
|
||||
}, type, quality))
|
||||
this.resize(this.currentImage.width, this.currentImage.height, false)
|
||||
return blob
|
||||
}
|
||||
|
||||
resize(width, height, force=false){
|
||||
if(!force){
|
||||
|
||||
let computedStyle = window.getComputedStyle(this.canvas)
|
||||
let maxWidth = parseFloat(computedStyle["max-width"])
|
||||
let maxHeight = parseFloat(computedStyle["max-height"])
|
||||
|
||||
if(window.devicePixelRatio){
|
||||
maxWidth *= window.devicePixelRatio
|
||||
maxHeight *= window.devicePixelRatio
|
||||
}
|
||||
|
||||
if(Number.isNaN(maxWidth)){
|
||||
maxWidth = width
|
||||
}
|
||||
|
||||
if(Number.isNaN(maxHeight)){
|
||||
maxHeight = height
|
||||
}
|
||||
|
||||
let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight})
|
||||
|
||||
this.canvas.width = resize.width
|
||||
this.canvas.height = resize.height
|
||||
|
||||
} else {
|
||||
this.canvas.width = width
|
||||
this.canvas.height = height
|
||||
}
|
||||
|
||||
this.videoCanvas.width = this.canvas.width
|
||||
this.videoCanvas.height = this.canvas.height
|
||||
this.ctx.viewport(0, 0, this.canvas.width, this.canvas.height);
|
||||
}
|
||||
|
||||
updateVideoTexture(){
|
||||
let vctx = this.videoCanvas.getContext("2d")
|
||||
vctx.clearRect(0, 0, this.videoCanvas.width, this.videoCanvas.height)
|
||||
vctx.drawImage(this.video, 0, 0, this.videoCanvas.width, this.videoCanvas.height);
|
||||
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.videoFrameTexture)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D,
|
||||
0,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE,
|
||||
this.videoCanvas
|
||||
)
|
||||
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
|
||||
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MAG_FILTER, this.ctx.LINEAR);
|
||||
}
|
||||
|
||||
render(){
|
||||
if(!this.ctx){
|
||||
throw new Error("Glitcher not initialized, please run init()")
|
||||
}
|
||||
|
||||
this.updateVideoTexture()
|
||||
|
||||
this.ctx.clearColor(0.0, 0.0, 0.0, 0.0)
|
||||
this.ctx.clearDepth(1.0)
|
||||
this.ctx.enable(this.ctx.DEPTH_TEST)
|
||||
this.ctx.enable(this.ctx.LEQUAL)
|
||||
|
||||
this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT)
|
||||
|
||||
{ // Base rendering
|
||||
this.ctx.useProgram(this.base.program)
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.base.panelPositionsBuffer)
|
||||
this.ctx.vertexAttribPointer(
|
||||
this.base.aVertexPosition,
|
||||
2, // N components per iteration
|
||||
this.ctx.FLOAT,
|
||||
false, //Normalize,
|
||||
0, // (stride) how many bytes to get from one set of values to the next
|
||||
0, // Start offset
|
||||
)
|
||||
this.ctx.enableVertexAttribArray(this.base.aVertexPosition)
|
||||
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.base.panelUVBuffer)
|
||||
this.ctx.vertexAttribPointer(
|
||||
this.base.aTextureCoord,
|
||||
2,
|
||||
this.ctx.FLOAT,
|
||||
false,
|
||||
0,
|
||||
0,
|
||||
)
|
||||
this.ctx.enableVertexAttribArray(this.base.aTextureCoord)
|
||||
|
||||
this.ctx.activeTexture(this.ctx.TEXTURE0)
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
|
||||
|
||||
this.ctx.uniform2f(this.base.uWindowSize, this.canvas.width, this.canvas.height)
|
||||
this.ctx.uniform1i(this.base.uImageSampler, 0)
|
||||
|
||||
this.ctx.drawArrays(
|
||||
this.ctx.TRIANGLE_STRIP,
|
||||
0, // Vertex offset
|
||||
4, // Total vertex
|
||||
);
|
||||
}
|
||||
|
||||
{ // Glitch rendering
|
||||
this.ctx.useProgram(this.glitch.program)
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.glitch.glitchPositionBuffer)
|
||||
this.ctx.vertexAttribPointer(
|
||||
this.glitch.glitchPositionBuffer,
|
||||
2, // N components per iteration
|
||||
this.ctx.FLOAT,
|
||||
false, //Normalize,
|
||||
0, // (stride) how many bytes to get from one set of values to the next
|
||||
0, // Start offset
|
||||
)
|
||||
this.ctx.enableVertexAttribArray(this.glitch.aVertexPosition)
|
||||
|
||||
this.ctx.activeTexture(this.ctx.TEXTURE0)
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.videoFrameTexture)
|
||||
this.ctx.uniform1i(this.glitch.uVideoSampler, 0)
|
||||
|
||||
this.ctx.activeTexture(this.ctx.TEXTURE1)
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.noiseTexture)
|
||||
this.ctx.uniform1i(this.glitch.uNoiseSampler, 1)
|
||||
|
||||
this.ctx.uniform2f(this.glitch.uWindowSize, this.canvas.width, this.canvas.height)
|
||||
if(this.canvas.width > this.canvas.height){
|
||||
this.ctx.uniform2f(this.glitch.uImageRatio, 1.0, this.canvas.width/this.canvas.height)
|
||||
} else {
|
||||
this.ctx.uniform2f(this.glitch.uImageRatio, this.canvas.height/this.canvas.width, 1.0)
|
||||
}
|
||||
|
||||
for(let glitch of this.glitches) {
|
||||
this.ctx.uniform4f(this.glitch.uRandom,
|
||||
Math.random(), Math.random(), Math.random(), Math.random()
|
||||
)
|
||||
this.ctx.uniform2f(this.glitch.uGlitchPosition, glitch.x, glitch.y)
|
||||
this.ctx.uniform1f(this.glitch.uGlitchWidth, glitch.width)
|
||||
this.ctx.drawArrays(
|
||||
this.ctx.TRIANGLE_STRIP,
|
||||
0, // Vertex offset
|
||||
4, // Total vertex
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createProgram(gl, vertSource, fragSource){
|
||||
let vertShader = gl.createShader(gl.VERTEX_SHADER)
|
||||
gl.shaderSource(vertShader, vertSource)
|
||||
gl.compileShader(vertShader)
|
||||
|
||||
if (!gl.getShaderParameter(vertShader, gl.COMPILE_STATUS)) {
|
||||
throw new Error(`failed to compile vertex: ${gl.getShaderInfoLog(vertShader)}`)
|
||||
}
|
||||
|
||||
let fragShader = gl.createShader(gl.FRAGMENT_SHADER)
|
||||
gl.shaderSource(fragShader, fragSource)
|
||||
gl.compileShader(fragShader)
|
||||
|
||||
if (!gl.getShaderParameter(fragShader, gl.COMPILE_STATUS)) {
|
||||
throw new Error(`failed to compile fragment: ${gl.getShaderInfoLog(fragShader)}`)
|
||||
}
|
||||
|
||||
let program = gl.createProgram()
|
||||
gl.attachShader(program, vertShader)
|
||||
gl.attachShader(program, fragShader)
|
||||
gl.linkProgram(program)
|
||||
|
||||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||
throw new Error(`failed to link shader: ${gl.getProgramInfoLog(program)}`)
|
||||
}
|
||||
|
||||
return program
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -13,8 +13,6 @@
|
||||
<meta property="og:image:width" content="1200" />
|
||||
<meta property="og:image:height" content="630" />
|
||||
<meta property="og:type" content="website">
|
||||
<!--GUI for background experiments haha-->
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.9/dat.gui.min.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<!--TEST REFERENCE-->
|
||||
@@ -29,379 +27,13 @@
|
||||
<strong>nerds</strong>
|
||||
</h1>
|
||||
<!--BACKGROUND CONTAINER-->
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="canvas">
|
||||
<video autoplay muted loop src="./background.webm"></video>
|
||||
<div class="overlay"></div>
|
||||
</div>
|
||||
<!--VUE ROOT APP CONTAINER-->
|
||||
<div id="app"></div>
|
||||
<!--SCRIPT BACKGROUND SHADER-->
|
||||
<script id="vertexShader" type="x-shader/x-vertex">
|
||||
attribute vec2 position;
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
</script>
|
||||
<script id="fragmentShader" type="x-shader/x-fragment">
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 resolution;
|
||||
uniform float time;
|
||||
uniform float seed;
|
||||
|
||||
// GUI-controlled parameters
|
||||
uniform float timeScale;
|
||||
uniform float patternAmp;
|
||||
uniform float patternFreq;
|
||||
uniform float bloomStrength;
|
||||
uniform float saturation;
|
||||
uniform float grainAmount;
|
||||
uniform vec3 colorTint;
|
||||
uniform float minCircleSize;
|
||||
uniform float circleStrength;
|
||||
uniform float distortX;
|
||||
uniform float distortY;
|
||||
|
||||
// Noise functions for 3D simplex noise
|
||||
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }
|
||||
vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
|
||||
// Random function that uses the seed
|
||||
float rand(vec3 co) {
|
||||
return fract(sin(dot(co.xyz + vec3(seed * 0.1), vec3(12.9898, 78.233, 53.539))) * 43758.5453);
|
||||
}
|
||||
|
||||
// Pseudo-random function for noise generation
|
||||
float random(vec2 st) {
|
||||
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
// 3D Simplex noise implementation
|
||||
float snoise3D(vec3 v) {
|
||||
const vec2 C = vec2(1.0/6.0, 1.0/3.0);
|
||||
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
vec3 i = floor(v + dot(v, C.yyy));
|
||||
vec3 x0 = v - i + dot(i, C.xxx);
|
||||
|
||||
// Other corners
|
||||
vec3 g = step(x0.yzx, x0.xyz);
|
||||
vec3 l = 1.0 - g;
|
||||
vec3 i1 = min(g.xyz, l.zxy);
|
||||
vec3 i2 = max(g.xyz, l.zxy);
|
||||
|
||||
vec3 x1 = x0 - i1 + C.xxx;
|
||||
vec3 x2 = x0 - i2 + C.yyy;
|
||||
vec3 x3 = x0 - D.yyy;
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
vec4 p = permute(permute(permute(
|
||||
i.z + vec4(0.0, i1.z, i2.z, 1.0))
|
||||
+ i.y + vec4(0.0, i1.y, i2.y, 1.0))
|
||||
+ i.x + vec4(0.0, i1.x, i2.x, 1.0));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
float n_ = 0.142857142857; // 1.0/7.0
|
||||
vec3 ns = n_ * D.wyz - D.xzx;
|
||||
|
||||
vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
|
||||
|
||||
vec4 x_ = floor(j * ns.z);
|
||||
vec4 y_ = floor(j - 7.0 * x_);
|
||||
|
||||
vec4 x = x_ *ns.x + ns.yyyy;
|
||||
vec4 y = y_ *ns.x + ns.yyyy;
|
||||
vec4 h = 1.0 - abs(x) - abs(y);
|
||||
|
||||
vec4 b0 = vec4(x.xy, y.xy);
|
||||
vec4 b1 = vec4(x.zw, y.zw);
|
||||
|
||||
vec4 s0 = floor(b0)*2.0 + 1.0;
|
||||
vec4 s1 = floor(b1)*2.0 + 1.0;
|
||||
vec4 sh = -step(h, vec4(0.0));
|
||||
|
||||
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy;
|
||||
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww;
|
||||
|
||||
vec3 p0 = vec3(a0.xy, h.x);
|
||||
vec3 p1 = vec3(a0.zw, h.y);
|
||||
vec3 p2 = vec3(a1.xy, h.z);
|
||||
vec3 p3 = vec3(a1.zw, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
vec4 m = max(0.6 - vec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
|
||||
m = m * m;
|
||||
return 42.0 * dot(m*m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
// Modified fbm function to use 3D noise
|
||||
float fbm3D(vec3 p) {
|
||||
float sum = 0.0;
|
||||
float amp = patternAmp;
|
||||
float freq = patternFreq;
|
||||
|
||||
// Create seed-based offsets using prime multipliers
|
||||
vec3 seedOffset = vec3(
|
||||
sin(seed * 0.731) * cos(seed * 0.293) * 1.0,
|
||||
cos(seed * 0.897) * sin(seed * 0.413) * 1.0,
|
||||
sin(seed * 0.529) * cos(seed * 0.671) * 1.0
|
||||
);
|
||||
|
||||
// Use octaves with better frequency scaling
|
||||
for(int i = 0; i < 2; i++) {
|
||||
// Create unique rotation for each octave to break grid patterns
|
||||
float angle = seed * 0.1 + float(i) * 0.01;
|
||||
mat2 rotation = mat2(
|
||||
cos(angle), -sin(angle),
|
||||
sin(angle), cos(angle)
|
||||
);
|
||||
|
||||
// Rotate coordinates slightly for each octave
|
||||
vec2 rotatedP = rotation * p.xy;
|
||||
vec3 rotated3D = vec3(rotatedP, p.z);
|
||||
|
||||
// Use prime-number-based offsets to avoid repeating patterns
|
||||
vec3 octaveOffset = seedOffset + vec3(
|
||||
sin(float(i) * 1.731 + seed * 0.47),
|
||||
cos(float(i) * 1.293 + seed * 0.83),
|
||||
sin(float(i) * 1.453 + seed * 0.61)
|
||||
);
|
||||
|
||||
// Apply progressive domain warping for more organic results
|
||||
vec3 warpedP = rotated3D + octaveOffset;
|
||||
if (i > 0) {
|
||||
// Add slight domain warping based on previous octave
|
||||
warpedP += vec3(
|
||||
sin(sum * 2.14 + warpedP.y * 1.5),
|
||||
cos(sum * 1.71 + warpedP.x * 1.5),
|
||||
sin(sum * 1.93 + warpedP.z * 1.5)
|
||||
) * 0.1 * float(i);
|
||||
}
|
||||
|
||||
// Add contribution from this octave
|
||||
sum += amp * snoise3D(warpedP * freq);
|
||||
|
||||
// Use better persistence values (slower amplitude reduction)
|
||||
amp *= 0.8;
|
||||
|
||||
// Use better lacunarity values (more moderate frequency increase)
|
||||
freq *= 0.8;
|
||||
}
|
||||
|
||||
// Normalize and add slight contrast adjustment
|
||||
return sum * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
||||
|
||||
// Adjust aspect ratio
|
||||
uv.x *= resolution.x / resolution.y;
|
||||
|
||||
// Apply timeScale from GUI
|
||||
float slowTime = time * timeScale;
|
||||
|
||||
// Create seed-influenced flow vectors for different pattern on each refresh
|
||||
vec2 flow1 = vec2(
|
||||
sin(slowTime * 0.25 + seed * 0.42) * 0.3 + sin(slowTime * 0.14 + seed * 0.23) * 0.2,
|
||||
cos(slowTime * 0.22 + seed * 0.31) * 0.3 + cos(slowTime * 0.11 + seed * 0.17) * 0.2
|
||||
);
|
||||
|
||||
vec2 flow2 = vec2(
|
||||
sin(slowTime * 0.16 + 1.7 + seed * 0.13) * 0.4 + sin(slowTime * 0.18 + seed * 0.29) * 0.1,
|
||||
cos(slowTime * 0.19 + 2.3 + seed * 0.19) * 0.4 + cos(slowTime * 0.11 + seed * 0.33) * 0.1
|
||||
);
|
||||
|
||||
vec2 flow3 = vec2(
|
||||
sin(slowTime * 0.13 + 3.4 + seed * 0.25) * 0.25 + sin(slowTime * 0.22 + seed * 0.11) * 0.15,
|
||||
cos(slowTime * 0.18 + 1.2 + seed * 0.37) * 0.25 + cos(slowTime * 0.25 + seed * 0.27) * 0.15
|
||||
);
|
||||
|
||||
float noiseScale1 = 10000.0;
|
||||
|
||||
// Main light layer with enhanced 3D liquid motion - using 3D noise
|
||||
// The third component determines how the pattern changes over time
|
||||
float timeComponent = slowTime * 5.5 + sin(seed * 0.63) * 0.2;
|
||||
float lightPattern = fbm3D(vec3(uv * noiseScale1, timeComponent));
|
||||
|
||||
float combinedPattern = lightPattern * 0.25;
|
||||
|
||||
// Start with a seed-influenced base color
|
||||
vec3 baseColor = vec3(
|
||||
0.6 + sin(seed * 0.4) * 0.1,
|
||||
0.9 + cos(seed * 0.3) * 0.05,
|
||||
0.92 + sin(seed * 0.5) * 0.05
|
||||
);
|
||||
|
||||
// Define pastel colors with slight seed-based variations
|
||||
float colorSeed1 = sin(seed * 0.73) * 0.88;
|
||||
float colorSeed2 = cos(seed * 0.51) * 0.28;
|
||||
float colorSeed3 = sin(seed * 0.92) * 0.48;
|
||||
|
||||
vec3 pastelGreen = vec3(0.85 + colorSeed1, 0.95 + colorSeed2, 0.85 + colorSeed3);
|
||||
vec3 pastelBlue = vec3(0.85 + colorSeed3, 0.9 + colorSeed1, 0.98 + colorSeed2);
|
||||
vec3 pastelPink = vec3(0.98 + colorSeed2, 0.88 + colorSeed3, 0.92 + colorSeed1);
|
||||
vec3 pastelYellow = vec3(0.98 + colorSeed3, 0.95 + colorSeed1, 0.85 + colorSeed2);
|
||||
vec3 brightPink = vec3(0.98 + colorSeed1, 0.85 + colorSeed2, 0.92 + colorSeed3);
|
||||
vec3 pastelLavender = vec3(0.92 + colorSeed2, 0.88 + colorSeed3, 0.98 + colorSeed1);
|
||||
vec3 pastelPeach = vec3(0.98 + colorSeed3, 0.92 + colorSeed1, 0.87 + colorSeed2);
|
||||
vec3 pastelTeal = vec3(0.85 + colorSeed1, 0.95 + colorSeed2, 0.95 + colorSeed3);
|
||||
vec3 pastelCoral = vec3(0.98 + colorSeed2, 0.88 + colorSeed1, 0.85 + colorSeed3);
|
||||
vec3 pastelMint = vec3(0.88 + colorSeed3, 0.98 + colorSeed2, 0.91 + colorSeed1);
|
||||
vec3 pastelLilac = vec3(0.91 + colorSeed1, 0.85 + colorSeed3, 0.98 + colorSeed2);
|
||||
vec3 pastelSkyBlue = vec3(0.85 + colorSeed2, 0.91 + colorSeed1, 0.98 + colorSeed3);
|
||||
|
||||
// Using larger color patches with 3D liquid-like noise and seed influence
|
||||
float verticalFlow = sin(uv.y * 3.0 + slowTime * 0.2 + seed * 0.4) * 1.0;
|
||||
|
||||
// Creating more complex flow patterns for liquid movement
|
||||
vec2 liquidFlow1 = flow1 + vec2(verticalFlow, sin(uv.x * 2.5 + slowTime * 0.10 + seed * 0.3) * 0.2);
|
||||
vec2 liquidFlow2 = flow2 + vec2(cos(uv.y * 2.2 + slowTime * 0.05 + seed * 0.5) * 0.15, verticalFlow);
|
||||
vec2 liquidFlow3 = flow3 + vec2(verticalFlow * 0.5, cos(uv.x * 1.8 - slowTime * 0.07 + seed * 0.7) * 0.25);
|
||||
|
||||
// Add seed-dependent scale factors for noise
|
||||
float noiseSeedFactor1 = 0.15 * (1.0 + sin(seed * 0.3) * 0.3);
|
||||
float noiseSeedFactor2 = 0.2 * (1.0 + cos(seed * 0.5) * 0.3);
|
||||
float noiseSeedFactor3 = 0.12 * (1.0 + sin(seed * 0.7) * 0.3);
|
||||
|
||||
// Using 3D noise for color patterns with different time components for variety
|
||||
float colorNoise1 = fbm3D(vec3(uv * noiseSeedFactor1 + liquidFlow1 * 0.03, slowTime * 0.02 + seed * 0.27));
|
||||
|
||||
// Adjust thresholds with seed influence for variety
|
||||
float threshSeed1 = 0.0 + sin(seed * 0.4) * 0.15;
|
||||
float threshSeed2 = 0.15 + cos(seed * 0.6) * 0.15;
|
||||
float threshSeed3 = 0.25 + sin(seed * 0.8) * 0.15;
|
||||
|
||||
float colorMixValue1 = smoothstep(0.0, threshSeed1, colorNoise1);
|
||||
float colorMixValue2 = smoothstep(0.0, threshSeed2, colorNoise1);
|
||||
float colorMixValue3 = smoothstep(0.0, threshSeed3, colorNoise1);
|
||||
|
||||
// Start with base color and mix in expanded pastel palette
|
||||
vec3 colorVariation = baseColor;
|
||||
|
||||
// Layer 1: Primary colors with seed-influenced mix factors
|
||||
float mixFactor1 = 2.2 + sin(seed * 0.3) * 0.5;
|
||||
float mixFactor2 = 2.0 + cos(seed * 0.5) * 0.5;
|
||||
float mixFactor3 = 2.0 + sin(seed * 0.7) * 0.5;
|
||||
float mixFactor4 = 2.0 + cos(seed * 0.9) * 0.5;
|
||||
|
||||
colorVariation = mix(colorVariation, pastelBlue, colorMixValue1 * mixFactor1);
|
||||
colorVariation = mix(colorVariation, pastelPink, (1.0 - colorMixValue1) * colorMixValue2 * mixFactor2);
|
||||
colorVariation = mix(colorVariation, pastelGreen, colorMixValue2 * (1.0 - colorMixValue1) * mixFactor3);
|
||||
colorVariation = mix(colorVariation, pastelYellow, (1.0 - colorMixValue2) * colorMixValue1 * mixFactor4);
|
||||
|
||||
// Layer 2: New pastel colors with seed-influenced mix factors
|
||||
float mixFactor5 = 1.8 + sin(seed * 1.1) * 0.4;
|
||||
float mixFactor6 = 1.8 + cos(seed * 1.3) * 0.4;
|
||||
float mixFactor7 = 1.7 + sin(seed * 1.5) * 0.4;
|
||||
float mixFactor8 = 1.6 + cos(seed * 1.7) * 0.4;
|
||||
float mixFactor9 = 1.5 + sin(seed * 1.9) * 0.4;
|
||||
|
||||
colorVariation = mix(colorVariation, brightPink, (colorMixValue1 * colorMixValue2) * mixFactor5);
|
||||
colorVariation = mix(colorVariation, pastelLavender, (1.0 - colorMixValue3) * colorMixValue1 * mixFactor6);
|
||||
colorVariation = mix(colorVariation, pastelPeach, colorMixValue3 * (1.0 - colorMixValue2) * mixFactor7);
|
||||
colorVariation = mix(colorVariation, pastelTeal, (colorMixValue2 * colorMixValue3) * mixFactor8);
|
||||
colorVariation = mix(colorVariation, pastelCoral, ((1.0 - colorMixValue1) * colorMixValue3) * mixFactor9);
|
||||
|
||||
// Layer 3: Additional colors with seed-influenced noise combinations
|
||||
float seedOffset1 = sin(seed * 2.1) * 0.05;
|
||||
float seedOffset2 = cos(seed * 2.3) * 0.05;
|
||||
|
||||
float mixValue4 = smoothstep(0.0, 1.0, float(uv * (0.18 + seedOffset1)));
|
||||
float mixValue5 = mixValue4 - (sin(seed*0.6)*0.4);
|
||||
|
||||
float mixFactor10 = 1.7 + sin(seed * 2.5) * 0.4;
|
||||
float mixFactor11 = 1.8 + cos(seed * 2.7) * 0.4;
|
||||
float mixFactor12 = 1.5 + sin(seed * 2.9) * 0.4;
|
||||
|
||||
colorVariation = mix(colorVariation, pastelMint, mixValue4 * (1.0 - mixValue5) * mixFactor10);
|
||||
colorVariation = mix(colorVariation, pastelLilac, (1.0 - mixValue4) * mixValue5 * mixFactor11);
|
||||
colorVariation = mix(colorVariation, pastelSkyBlue, mixValue4 * mixValue5 * mixFactor12);
|
||||
|
||||
// Adjust pattern brightness with seed influence
|
||||
float brightnessFactor = 1.0 + sin(seed * 0.5) * 2.1;
|
||||
combinedPattern = pow(combinedPattern * 0.2 + 0.8, brightnessFactor);
|
||||
|
||||
// Create light spots with seed-influenced threshold
|
||||
float lightThreshold = 1.0 + sin(seed * 0.6) * 0.8;
|
||||
float lightSpots = smoothstep(0.0, lightThreshold, combinedPattern);
|
||||
|
||||
// Enhanced circular light patterns with seed-influenced distortion
|
||||
float distortionAmount = 1.0 + cos(seed * 0.7) * 5.05;
|
||||
float distortion = sin(slowTime * 0.1 + seed) * distortionAmount;
|
||||
|
||||
vec2 distortedUV = fract(uv * 1.0 + vec2(
|
||||
sin(uv.y * 2.0 + slowTime * 0.15 + seed * 0.8) * distortY,
|
||||
cos(uv.x * 1.8 + slowTime * 0.1 + seed * 0.9) * distortX
|
||||
));
|
||||
|
||||
// Adjust circular spots with seed influence
|
||||
float circleSize = minCircleSize + sin(seed) * 1.3;
|
||||
float circleThreshold = 0.0 + cos(seed * 1.3) * 2.05;
|
||||
float circularSpots = smoothstep(0.0, circleThreshold, 1.0 - length((distortedUV - 0.5) * (circleSize + distortion)));
|
||||
|
||||
// Mix with liquid movement
|
||||
float mixRatio = 0.0 + sin(seed * 1.5) * circleStrength;
|
||||
lightSpots = mix(lightSpots, circularSpots * lightSpots, mixRatio);
|
||||
|
||||
// Apply liquid-like diffusion with seed influence and 3D noise
|
||||
float diffusionScale = 0.0 + cos(seed * 1.7) * 5.0;
|
||||
float diffusedLightSpots = fbm3D(vec3(
|
||||
uv * diffusionScale + vec2(
|
||||
sin(slowTime * 0.03 + uv.x + seed * 1.9) * 0.2,
|
||||
cos(slowTime * 0.02 + uv.y + seed * 2.1) * 0.2
|
||||
),
|
||||
slowTime * 0.05 + sin(seed * 0.76) * 0.5
|
||||
)) * lightSpots;
|
||||
|
||||
// Mix diffusion with seed influence
|
||||
//float diffusionMix = 0.7 + sin(seed * 2.3) * 0.1;
|
||||
float diffusionMix = 1.0;
|
||||
lightSpots = mix(lightSpots, diffusedLightSpots, diffusionMix);
|
||||
|
||||
// Final pattern mix
|
||||
float patternMix = 1.0;
|
||||
combinedPattern = mix(combinedPattern, lightSpots, patternMix);
|
||||
|
||||
float finalValue = combinedPattern;
|
||||
|
||||
// Use the color variation and apply color tint from GUI
|
||||
vec3 color = finalValue * colorVariation * colorTint;
|
||||
|
||||
// Bloom with GUI-controlled bloomStrength
|
||||
float bloomThreshold = 1.0;
|
||||
float bloom = smoothstep(0.0, bloomThreshold, finalValue) * bloomStrength;
|
||||
color += bloom;
|
||||
|
||||
// Grain with GUI-controlled grainAmount
|
||||
vec2 noiseCoord = uv;
|
||||
float noise = random(noiseCoord + time * 0.0015) * grainAmount;
|
||||
color = color + vec3(noise);
|
||||
|
||||
// Saturation with GUI control
|
||||
float luminance = dot(color, vec3(0.299, 0.587, 0.114));
|
||||
vec3 saturatedColor = mix(vec3(luminance), color, saturation);
|
||||
float satMix = 1.0;
|
||||
color = mix(color, saturatedColor, satMix);
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
||||
</script>
|
||||
<!--LINK SCRIPT VUE ROOT APP-->
|
||||
<script type="module" src="/src/main.js"></script>
|
||||
</body>
|
||||
<!--LINK SCRIPT BACKGROUND-->
|
||||
<script src="mp4-muxer-main/build/mp4-muxer.js"></script>
|
||||
<script src="helperFunctions.js"></script>
|
||||
<script src="canvasVideoExport.js"></script>
|
||||
<script src="main.js"></script>
|
||||
</html>
|
||||
|
||||
@@ -0,0 +1,408 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>DRAGS AND NERDS #2</title>
|
||||
<link rel="icon" type="image/x-icon" href="./favicon.jpg">
|
||||
<!--OPENGRAPH-->
|
||||
<meta property="og:title" content="Drags and Nerds #2">
|
||||
<meta property="og:description" content="Drag shows, musique électronique, synthés vidéos et autre performances nerds">
|
||||
<meta property="og:url" content="https://drags-nerds.net/">
|
||||
<meta property="og:image" content="https://drags-nerds.net/dnn-screen.png">
|
||||
<meta property="og:image:width" content="1200" />
|
||||
<meta property="og:image:height" content="630" />
|
||||
<meta property="og:type" content="website">
|
||||
<!--GUI for background experiments haha-->
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.9/dat.gui.min.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<!--TEST REFERENCE-->
|
||||
<h1 class="referenceText">
|
||||
<strong>drags and nerds</strong>
|
||||
<p>
|
||||
Drag shows, musique électronique, synthés vidéos et autre performances nerds
|
||||
</p>
|
||||
<strong>drag</strong>
|
||||
<strong>nerd</strong>
|
||||
<strong>drags</strong>
|
||||
<strong>nerds</strong>
|
||||
</h1>
|
||||
<!--BACKGROUND CONTAINER-->
|
||||
<canvas id="canvas"></canvas>
|
||||
<!--VUE ROOT APP CONTAINER-->
|
||||
<div id="app"></div>
|
||||
<!--SCRIPT BACKGROUND SHADER-->
|
||||
<script id="vertexShader" type="x-shader/x-vertex">
|
||||
attribute vec2 position;
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
</script>
|
||||
<script id="fragmentShader" type="x-shader/x-fragment">
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 resolution;
|
||||
uniform float time;
|
||||
uniform float seed;
|
||||
|
||||
// GUI-controlled parameters
|
||||
uniform float timeScale;
|
||||
uniform float patternAmp;
|
||||
uniform float patternFreq;
|
||||
uniform float bloomStrength;
|
||||
uniform float saturation;
|
||||
uniform float grainAmount;
|
||||
uniform vec3 colorTint;
|
||||
uniform float minCircleSize;
|
||||
uniform float circleStrength;
|
||||
uniform float distortX;
|
||||
uniform float distortY;
|
||||
|
||||
// Noise functions for 3D simplex noise
|
||||
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }
|
||||
vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
|
||||
|
||||
// Random function that uses the seed
|
||||
float rand(vec3 co) {
|
||||
return fract(sin(dot(co.xyz + vec3(seed * 0.1), vec3(12.9898, 78.233, 53.539))) * 43758.5453);
|
||||
}
|
||||
|
||||
// Pseudo-random function for noise generation
|
||||
float random(vec2 st) {
|
||||
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
// 3D Simplex noise implementation
|
||||
float snoise3D(vec3 v) {
|
||||
const vec2 C = vec2(1.0/6.0, 1.0/3.0);
|
||||
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
vec3 i = floor(v + dot(v, C.yyy));
|
||||
vec3 x0 = v - i + dot(i, C.xxx);
|
||||
|
||||
// Other corners
|
||||
vec3 g = step(x0.yzx, x0.xyz);
|
||||
vec3 l = 1.0 - g;
|
||||
vec3 i1 = min(g.xyz, l.zxy);
|
||||
vec3 i2 = max(g.xyz, l.zxy);
|
||||
|
||||
vec3 x1 = x0 - i1 + C.xxx;
|
||||
vec3 x2 = x0 - i2 + C.yyy;
|
||||
vec3 x3 = x0 - D.yyy;
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
vec4 p = permute(permute(permute(
|
||||
i.z + vec4(0.0, i1.z, i2.z, 1.0))
|
||||
+ i.y + vec4(0.0, i1.y, i2.y, 1.0))
|
||||
+ i.x + vec4(0.0, i1.x, i2.x, 1.0));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
float n_ = 0.142857142857; // 1.0/7.0
|
||||
vec3 ns = n_ * D.wyz - D.xzx;
|
||||
|
||||
vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
|
||||
|
||||
vec4 x_ = floor(j * ns.z);
|
||||
vec4 y_ = floor(j - 7.0 * x_);
|
||||
|
||||
vec4 x = x_ *ns.x + ns.yyyy;
|
||||
vec4 y = y_ *ns.x + ns.yyyy;
|
||||
vec4 h = 1.0 - abs(x) - abs(y);
|
||||
|
||||
vec4 b0 = vec4(x.xy, y.xy);
|
||||
vec4 b1 = vec4(x.zw, y.zw);
|
||||
|
||||
vec4 s0 = floor(b0)*2.0 + 1.0;
|
||||
vec4 s1 = floor(b1)*2.0 + 1.0;
|
||||
vec4 sh = -step(h, vec4(0.0));
|
||||
|
||||
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy;
|
||||
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww;
|
||||
|
||||
vec3 p0 = vec3(a0.xy, h.x);
|
||||
vec3 p1 = vec3(a0.zw, h.y);
|
||||
vec3 p2 = vec3(a1.xy, h.z);
|
||||
vec3 p3 = vec3(a1.zw, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
vec4 m = max(0.6 - vec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
|
||||
m = m * m;
|
||||
return 42.0 * dot(m*m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
// Modified fbm function to use 3D noise
|
||||
float fbm3D(vec3 p) {
|
||||
float sum = 0.0;
|
||||
float amp = patternAmp;
|
||||
float freq = patternFreq;
|
||||
|
||||
// Create seed-based offsets using prime multipliers
|
||||
vec3 seedOffset = vec3(
|
||||
sin(seed * 0.731) * cos(seed * 0.293) * 1.0,
|
||||
cos(seed * 0.897) * sin(seed * 0.413) * 1.0,
|
||||
sin(seed * 0.529) * cos(seed * 0.671) * 1.0
|
||||
);
|
||||
|
||||
// Use octaves with better frequency scaling
|
||||
for(int i = 0; i < 2; i++) {
|
||||
// Create unique rotation for each octave to break grid patterns
|
||||
float angle = seed * 0.1 + float(i) * 0.01;
|
||||
mat2 rotation = mat2(
|
||||
cos(angle), -sin(angle),
|
||||
sin(angle), cos(angle)
|
||||
);
|
||||
|
||||
// Rotate coordinates slightly for each octave
|
||||
vec2 rotatedP = rotation * p.xy;
|
||||
vec3 rotated3D = vec3(rotatedP, p.z);
|
||||
|
||||
// Use prime-number-based offsets to avoid repeating patterns
|
||||
vec3 octaveOffset = seedOffset + vec3(
|
||||
sin(float(i) * 1.731 + seed * 0.47),
|
||||
cos(float(i) * 1.293 + seed * 0.83),
|
||||
sin(float(i) * 1.453 + seed * 0.61)
|
||||
);
|
||||
|
||||
// Apply progressive domain warping for more organic results
|
||||
vec3 warpedP = rotated3D + octaveOffset;
|
||||
if (i > 0) {
|
||||
// Add slight domain warping based on previous octave
|
||||
warpedP += vec3(
|
||||
sin(sum * 2.14 + warpedP.y * 1.5),
|
||||
cos(sum * 1.71 + warpedP.x * 1.5),
|
||||
sin(sum * 1.93 + warpedP.z * 1.5)
|
||||
) * 0.1 * float(i);
|
||||
}
|
||||
|
||||
// Add contribution from this octave
|
||||
sum += amp * snoise3D(warpedP * freq);
|
||||
|
||||
// Use better persistence values (slower amplitude reduction)
|
||||
amp *= 0.8;
|
||||
|
||||
// Use better lacunarity values (more moderate frequency increase)
|
||||
freq *= 0.8;
|
||||
}
|
||||
|
||||
// Normalize and add slight contrast adjustment
|
||||
return sum * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
||||
|
||||
// Adjust aspect ratio
|
||||
uv.x *= resolution.x / resolution.y;
|
||||
|
||||
// Apply timeScale from GUI
|
||||
float slowTime = time * timeScale;
|
||||
|
||||
// Create seed-influenced flow vectors for different pattern on each refresh
|
||||
vec2 flow1 = vec2(
|
||||
sin(slowTime * 0.25 + seed * 0.42) * 0.3 + sin(slowTime * 0.14 + seed * 0.23) * 0.2,
|
||||
cos(slowTime * 0.22 + seed * 0.31) * 0.3 + cos(slowTime * 0.11 + seed * 0.17) * 0.2
|
||||
);
|
||||
|
||||
vec2 flow2 = vec2(
|
||||
sin(slowTime * 0.16 + 1.7 + seed * 0.13) * 0.4 + sin(slowTime * 0.18 + seed * 0.29) * 0.1,
|
||||
cos(slowTime * 0.19 + 2.3 + seed * 0.19) * 0.4 + cos(slowTime * 0.11 + seed * 0.33) * 0.1
|
||||
);
|
||||
|
||||
vec2 flow3 = vec2(
|
||||
sin(slowTime * 0.13 + 3.4 + seed * 0.25) * 0.25 + sin(slowTime * 0.22 + seed * 0.11) * 0.15,
|
||||
cos(slowTime * 0.18 + 1.2 + seed * 0.37) * 0.25 + cos(slowTime * 0.25 + seed * 0.27) * 0.15
|
||||
);
|
||||
|
||||
float noiseScale1 = 10000.0;
|
||||
|
||||
// Main light layer with enhanced 3D liquid motion - using 3D noise
|
||||
// The third component determines how the pattern changes over time
|
||||
float timeComponent = slowTime * 5.5 + sin(seed * 0.63) * 0.2;
|
||||
float lightPattern = fbm3D(vec3(uv * noiseScale1, timeComponent));
|
||||
//float lightPattern = 1.0;//fbm3D(vec3(uv * noiseScale1, timeComponent));
|
||||
|
||||
float combinedPattern = lightPattern * 0.25;
|
||||
|
||||
// Start with a seed-influenced base color
|
||||
vec3 baseColor = vec3(
|
||||
0.6 + sin(seed * 0.4) * 0.1,
|
||||
0.9 + cos(seed * 0.3) * 0.05,
|
||||
0.92 + sin(seed * 0.5) * 0.05
|
||||
);
|
||||
|
||||
// Define pastel colors with slight seed-based variations
|
||||
float colorSeed1 = sin(seed * 0.73) * 0.88;
|
||||
float colorSeed2 = cos(seed * 0.51) * 0.28;
|
||||
float colorSeed3 = sin(seed * 0.92) * 0.48;
|
||||
|
||||
vec3 pastelGreen = vec3(0.85 + colorSeed1, 0.95 + colorSeed2, 0.85 + colorSeed3);
|
||||
vec3 pastelBlue = vec3(0.85 + colorSeed3, 0.9 + colorSeed1, 0.98 + colorSeed2);
|
||||
vec3 pastelPink = vec3(0.98 + colorSeed2, 0.88 + colorSeed3, 0.92 + colorSeed1);
|
||||
vec3 pastelYellow = vec3(0.98 + colorSeed3, 0.95 + colorSeed1, 0.85 + colorSeed2);
|
||||
vec3 brightPink = vec3(0.98 + colorSeed1, 0.85 + colorSeed2, 0.92 + colorSeed3);
|
||||
vec3 pastelLavender = vec3(0.92 + colorSeed2, 0.88 + colorSeed3, 0.98 + colorSeed1);
|
||||
vec3 pastelPeach = vec3(0.98 + colorSeed3, 0.92 + colorSeed1, 0.87 + colorSeed2);
|
||||
vec3 pastelTeal = vec3(0.85 + colorSeed1, 0.95 + colorSeed2, 0.95 + colorSeed3);
|
||||
vec3 pastelCoral = vec3(0.98 + colorSeed2, 0.88 + colorSeed1, 0.85 + colorSeed3);
|
||||
vec3 pastelMint = vec3(0.88 + colorSeed3, 0.98 + colorSeed2, 0.91 + colorSeed1);
|
||||
vec3 pastelLilac = vec3(0.91 + colorSeed1, 0.85 + colorSeed3, 0.98 + colorSeed2);
|
||||
vec3 pastelSkyBlue = vec3(0.85 + colorSeed2, 0.91 + colorSeed1, 0.98 + colorSeed3);
|
||||
|
||||
// Using larger color patches with 3D liquid-like noise and seed influence
|
||||
float verticalFlow = sin(uv.y * 3.0 + slowTime * 0.2 + seed * 0.4) * 1.0;
|
||||
|
||||
// Creating more complex flow patterns for liquid movement
|
||||
vec2 liquidFlow1 = flow1 + vec2(verticalFlow, sin(uv.x * 2.5 + slowTime * 0.10 + seed * 0.3) * 0.2);
|
||||
vec2 liquidFlow2 = flow2 + vec2(cos(uv.y * 2.2 + slowTime * 0.05 + seed * 0.5) * 0.15, verticalFlow);
|
||||
vec2 liquidFlow3 = flow3 + vec2(verticalFlow * 0.5, cos(uv.x * 1.8 - slowTime * 0.07 + seed * 0.7) * 0.25);
|
||||
|
||||
// Add seed-dependent scale factors for noise
|
||||
float noiseSeedFactor1 = 0.15 * (1.0 + sin(seed * 0.3) * 0.3);
|
||||
float noiseSeedFactor2 = 0.2 * (1.0 + cos(seed * 0.5) * 0.3);
|
||||
float noiseSeedFactor3 = 0.12 * (1.0 + sin(seed * 0.7) * 0.3);
|
||||
|
||||
// Using 3D noise for color patterns with different time components for variety
|
||||
float colorNoise1 = fbm3D(vec3(uv * noiseSeedFactor1 + liquidFlow1 * 0.03, slowTime * 0.02 + seed * 0.27));
|
||||
|
||||
// Adjust thresholds with seed influence for variety
|
||||
float threshSeed1 = 0.0 + sin(seed * 0.4) * 0.15;
|
||||
float threshSeed2 = 0.15 + cos(seed * 0.6) * 0.15;
|
||||
float threshSeed3 = 0.25 + sin(seed * 0.8) * 0.15;
|
||||
|
||||
float colorMixValue1 = smoothstep(0.0, threshSeed1, colorNoise1);
|
||||
float colorMixValue2 = smoothstep(0.0, threshSeed2, colorNoise1);
|
||||
float colorMixValue3 = smoothstep(0.0, threshSeed3, colorNoise1);
|
||||
|
||||
// Start with base color and mix in expanded pastel palette
|
||||
vec3 colorVariation = baseColor;
|
||||
|
||||
// Layer 1: Primary colors with seed-influenced mix factors
|
||||
float mixFactor1 = 2.2 + sin(seed * 0.3) * 0.5;
|
||||
float mixFactor2 = 2.0 + cos(seed * 0.5) * 0.5;
|
||||
float mixFactor3 = 2.0 + sin(seed * 0.7) * 0.5;
|
||||
float mixFactor4 = 2.0 + cos(seed * 0.9) * 0.5;
|
||||
|
||||
colorVariation = mix(colorVariation, pastelBlue, colorMixValue1 * mixFactor1);
|
||||
colorVariation = mix(colorVariation, pastelPink, (1.0 - colorMixValue1) * colorMixValue2 * mixFactor2);
|
||||
colorVariation = mix(colorVariation, pastelGreen, colorMixValue2 * (1.0 - colorMixValue1) * mixFactor3);
|
||||
colorVariation = mix(colorVariation, pastelYellow, (1.0 - colorMixValue2) * colorMixValue1 * mixFactor4);
|
||||
|
||||
// Layer 2: New pastel colors with seed-influenced mix factors
|
||||
float mixFactor5 = 1.8 + sin(seed * 1.1) * 0.4;
|
||||
float mixFactor6 = 1.8 + cos(seed * 1.3) * 0.4;
|
||||
float mixFactor7 = 1.7 + sin(seed * 1.5) * 0.4;
|
||||
float mixFactor8 = 1.6 + cos(seed * 1.7) * 0.4;
|
||||
float mixFactor9 = 1.5 + sin(seed * 1.9) * 0.4;
|
||||
|
||||
colorVariation = mix(colorVariation, brightPink, (colorMixValue1 * colorMixValue2) * mixFactor5);
|
||||
colorVariation = mix(colorVariation, pastelLavender, (1.0 - colorMixValue3) * colorMixValue1 * mixFactor6);
|
||||
colorVariation = mix(colorVariation, pastelPeach, colorMixValue3 * (1.0 - colorMixValue2) * mixFactor7);
|
||||
colorVariation = mix(colorVariation, pastelTeal, (colorMixValue2 * colorMixValue3) * mixFactor8);
|
||||
colorVariation = mix(colorVariation, pastelCoral, ((1.0 - colorMixValue1) * colorMixValue3) * mixFactor9);
|
||||
|
||||
// Layer 3: Additional colors with seed-influenced noise combinations
|
||||
float seedOffset1 = sin(seed * 2.1) * 0.05;
|
||||
float seedOffset2 = cos(seed * 2.3) * 0.05;
|
||||
|
||||
float mixValue4 = smoothstep(0.0, 1.0, float(uv * (0.18 + seedOffset1)));
|
||||
float mixValue5 = mixValue4 - (sin(seed*0.6)*0.4);
|
||||
|
||||
float mixFactor10 = 1.7 + sin(seed * 2.5) * 0.4;
|
||||
float mixFactor11 = 1.8 + cos(seed * 2.7) * 0.4;
|
||||
float mixFactor12 = 1.5 + sin(seed * 2.9) * 0.4;
|
||||
|
||||
colorVariation = mix(colorVariation, pastelMint, mixValue4 * (1.0 - mixValue5) * mixFactor10);
|
||||
colorVariation = mix(colorVariation, pastelLilac, (1.0 - mixValue4) * mixValue5 * mixFactor11);
|
||||
colorVariation = mix(colorVariation, pastelSkyBlue, mixValue4 * mixValue5 * mixFactor12);
|
||||
|
||||
// Adjust pattern brightness with seed influence
|
||||
float brightnessFactor = 1.0 + sin(seed * 0.5) * 2.1;
|
||||
combinedPattern = pow(combinedPattern * 0.2 + 0.8, brightnessFactor);
|
||||
|
||||
// Create light spots with seed-influenced threshold
|
||||
float lightThreshold = 1.0 + sin(seed * 0.6) * 0.8;
|
||||
float lightSpots = smoothstep(0.0, lightThreshold, combinedPattern);
|
||||
|
||||
// Enhanced circular light patterns with seed-influenced distortion
|
||||
float distortionAmount = 1.0 + cos(seed * 0.7) * 5.05;
|
||||
float distortion = sin(slowTime * 0.1 + seed) * distortionAmount;
|
||||
|
||||
vec2 distortedUV = fract(uv * 1.0 + vec2(
|
||||
sin(uv.y * 2.0 + slowTime * 0.15 + seed * 0.8) * distortY,
|
||||
cos(uv.x * 1.8 + slowTime * 0.1 + seed * 0.9) * distortX
|
||||
));
|
||||
|
||||
// Adjust circular spots with seed influence
|
||||
float circleSize = minCircleSize + sin(seed) * 1.3;
|
||||
float circleThreshold = 0.0 + cos(seed * 1.3) * 2.05;
|
||||
float circularSpots = smoothstep(0.0, circleThreshold, 1.0 - length((distortedUV - 0.5) * (circleSize + distortion)));
|
||||
|
||||
// Mix with liquid movement
|
||||
float mixRatio = 0.0 + sin(seed * 1.5) * circleStrength;
|
||||
lightSpots = mix(lightSpots, circularSpots * lightSpots, mixRatio);
|
||||
|
||||
// Apply liquid-like diffusion with seed influence and 3D noise
|
||||
float diffusionScale = 0.0 + cos(seed * 1.7) * 5.0;
|
||||
float diffusedLightSpots = fbm3D(vec3(
|
||||
uv * diffusionScale + vec2(
|
||||
sin(slowTime * 0.03 + uv.x + seed * 1.9) * 0.2,
|
||||
cos(slowTime * 0.02 + uv.y + seed * 2.1) * 0.2
|
||||
),
|
||||
slowTime * 0.05 + sin(seed * 0.76) * 0.5
|
||||
)) * lightSpots;
|
||||
|
||||
// Mix diffusion with seed influence
|
||||
//float diffusionMix = 0.7 + sin(seed * 2.3) * 0.1;
|
||||
float diffusionMix = 1.0;
|
||||
lightSpots = mix(lightSpots, diffusedLightSpots, diffusionMix);
|
||||
|
||||
// Final pattern mix
|
||||
float patternMix = 1.0;
|
||||
combinedPattern = mix(combinedPattern, lightSpots, patternMix);
|
||||
|
||||
float finalValue = combinedPattern;
|
||||
|
||||
// Use the color variation and apply color tint from GUI
|
||||
vec3 color = finalValue * colorVariation * colorTint;
|
||||
|
||||
// Bloom with GUI-controlled bloomStrength
|
||||
float bloomThreshold = 1.0;
|
||||
float bloom = smoothstep(0.0, bloomThreshold, finalValue) * bloomStrength;
|
||||
color += bloom;
|
||||
|
||||
// Grain with GUI-controlled grainAmount
|
||||
vec2 noiseCoord = uv;
|
||||
float noise = random(noiseCoord + time * 0.0015) * grainAmount;
|
||||
color = color + vec3(noise);
|
||||
|
||||
// Saturation with GUI control
|
||||
float luminance = dot(color, vec3(0.299, 0.587, 0.114));
|
||||
vec3 saturatedColor = mix(vec3(luminance), color, saturation);
|
||||
float satMix = 1.0;
|
||||
color = mix(color, saturatedColor, satMix);
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
||||
</script>
|
||||
<!--LINK SCRIPT VUE ROOT APP-->
|
||||
<script type="module" src="/src/main.js"></script>
|
||||
</body>
|
||||
<!--LINK SCRIPT BACKGROUND-->
|
||||
<script src="mp4-muxer-main/build/mp4-muxer.js"></script>
|
||||
<script src="helperFunctions.js"></script>
|
||||
<script src="canvasVideoExport.js"></script>
|
||||
<script src="main.js"></script>
|
||||
</html>
|
||||
Generated
+16
-3
@@ -8,6 +8,7 @@
|
||||
"name": "v1-com-officielle",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {
|
||||
"intrinsic-scale": "^5.0.0",
|
||||
"vite-svg-loader": "^5.1.1",
|
||||
"vue": "^3.5.25",
|
||||
"vue3-clipboard": "^1.0.0",
|
||||
@@ -1442,6 +1443,18 @@
|
||||
"delegate": "^3.1.2"
|
||||
}
|
||||
},
|
||||
"node_modules/intrinsic-scale": {
|
||||
"version": "5.0.0",
|
||||
"resolved": "https://registry.npmjs.org/intrinsic-scale/-/intrinsic-scale-5.0.0.tgz",
|
||||
"integrity": "sha512-NJY7170uG8gYkaGGV0ddakq5VAWSvM2FKhARgXj8OQwod1hQFRBWCXn7dk35bGd+vsRYYnJQw/Qpebk8MWp4dg==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=20"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/fregante"
|
||||
}
|
||||
},
|
||||
"node_modules/keycode": {
|
||||
"version": "2.2.1",
|
||||
"resolved": "https://registry.npmjs.org/keycode/-/keycode-2.2.1.tgz",
|
||||
@@ -1756,9 +1769,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/vite": {
|
||||
"version": "7.3.1",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-7.3.1.tgz",
|
||||
"integrity": "sha512-w+N7Hifpc3gRjZ63vYBXA56dvvRlNWRczTdmCBBa+CotUzAPf5b7YMdMR/8CQoeYE5LX3W4wj6RYTgonm1b9DA==",
|
||||
"version": "7.3.2",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-7.3.2.tgz",
|
||||
"integrity": "sha512-Bby3NOsna2jsjfLVOHKes8sGwgl4TT0E6vvpYgnAYDIF/tie7MRaFthmKuHx1NSXjiTueXH3do80FMQgvEktRg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"intrinsic-scale": "^5.0.0",
|
||||
"vite-svg-loader": "^5.1.1",
|
||||
"vue": "^3.5.25",
|
||||
"vue3-clipboard": "^1.0.0",
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
[
|
||||
"vega"
|
||||
"vga_nar6_ta",
|
||||
"openup42",
|
||||
"berthasse",
|
||||
"arlsn",
|
||||
"djstarheartzzz",
|
||||
"openup42"
|
||||
]
|
||||
|
||||
@@ -1,10 +1,30 @@
|
||||
[
|
||||
{
|
||||
"name": "vega",
|
||||
"name": "vga_nar6_ta",
|
||||
"folder": 2
|
||||
},
|
||||
{
|
||||
"name": "Drags and Nerds /",
|
||||
"name": "drags_nerds",
|
||||
"folder": 2
|
||||
},
|
||||
{
|
||||
"name": "berthasse",
|
||||
"folder": 1
|
||||
},
|
||||
{
|
||||
"name": "berthasse",
|
||||
"folder": 0
|
||||
},
|
||||
{
|
||||
"name": "arlsn",
|
||||
"folder": 1
|
||||
},
|
||||
{
|
||||
"name": "djstarheartzzz",
|
||||
"folder": 1
|
||||
},
|
||||
{
|
||||
"name": "openup42",
|
||||
"folder": 1
|
||||
}
|
||||
]
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 91 KiB |
Binary file not shown.
@@ -10,7 +10,7 @@
|
||||
:root[data-theme="light"]{
|
||||
--back-color: white;
|
||||
--main-color: black;
|
||||
--accent-color: #C303FF;
|
||||
--accent-color: #FFA64D;
|
||||
--neon-color: black;
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ html, body{
|
||||
scrollbar-width: thin;
|
||||
}
|
||||
|
||||
canvas {
|
||||
#canvas {
|
||||
display: block;
|
||||
max-width: 100%;
|
||||
position: fixed;
|
||||
@@ -126,7 +126,27 @@ canvas {
|
||||
padding: 0;
|
||||
/* margin-top: 0vh; */
|
||||
text-align: center;
|
||||
/* height: 100vh; */
|
||||
height: 100vh;
|
||||
width: 100vw;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#canvas video {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
filter: invert(1) saturate(333%) brightness(93%) hue-rotate(90deg);
|
||||
object-fit: cover;
|
||||
transition: 7.77s ease-in;
|
||||
}
|
||||
|
||||
#canvas .overlay {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
mix-blend-mode: multiply;
|
||||
background: url("./background-noise.png");
|
||||
}
|
||||
|
||||
|
||||
@@ -281,11 +301,16 @@ canvas {
|
||||
}
|
||||
|
||||
.zFocus{
|
||||
z-index: revert;
|
||||
z-index: 1312;
|
||||
border-color: var(--accent-color);
|
||||
border-width: thick;
|
||||
}
|
||||
|
||||
#artistPannel.zFocus{
|
||||
z-index: 3333;
|
||||
}
|
||||
|
||||
.windowTitle{
|
||||
width:100%;
|
||||
height:50px;
|
||||
|
||||
@@ -17,14 +17,15 @@ function creditsContent(str){
|
||||
}
|
||||
|
||||
export async function loadAudioData() {
|
||||
const audioRes = await fetch('./DATA/audioData.json');
|
||||
const audioRes = await fetch('/DATA/audioData.json');
|
||||
const aData = await audioRes.json();
|
||||
//console.log("MUSIC :", aData);
|
||||
const res = await fetch("https://pouet.drags-nerds.net/api/v1/timelines/public?local=true&limit=40");
|
||||
|
||||
if(!res.ok) throw new Error(`Server responded with ${res.status} ${res.statusText}`);
|
||||
|
||||
const pouets = await res.json();
|
||||
const filtered = pouets.filter(p => aData.some(user => p.account.display_name === user));
|
||||
const filtered = pouets.filter(p => aData.some(user => p.account.username === user || p.reblog?.account.username === user.name));
|
||||
//console.log(filtered);
|
||||
const files = {};
|
||||
for (const user of aData) {
|
||||
@@ -34,18 +35,24 @@ export async function loadAudioData() {
|
||||
let audioFiles = [];
|
||||
|
||||
for (const pouet of filtered){
|
||||
let selectedPouet;
|
||||
if (pouet.reblog){
|
||||
selectedPouet = pouet.reblog;
|
||||
} else {
|
||||
selectedPouet = pouet;
|
||||
}
|
||||
//ignorer les PJ autres que audio
|
||||
if (pouet.media_attachments?.length > 0 &&
|
||||
!pouet.media_attachments[0].type.includes('audio')) {
|
||||
if (selectedPouet.media_attachments?.length > 0 &&
|
||||
!selectedPouet.media_attachments[0].type.includes('audio')) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(pouet.media_attachments?.length > 0){
|
||||
let credits = creditsContent(pouet.content);
|
||||
if(selectedPouet.media_attachments?.length > 0){
|
||||
let credits = creditsContent(selectedPouet.content);
|
||||
let entry = {
|
||||
track: credits.track,
|
||||
artist: credits.artist,
|
||||
src: pouet.media_attachments[0].url
|
||||
src: selectedPouet.media_attachments[0].url
|
||||
}
|
||||
audioFiles.push(entry);
|
||||
}
|
||||
|
||||
@@ -27,20 +27,27 @@ export async function loadMsgData() {
|
||||
if(!res.ok) throw new Error(`Server responded with ${res.status} ${res.statusText}`);
|
||||
|
||||
const pouets = await res.json();
|
||||
const filtered = pouets.filter(p => p.account.display_name === 'Drags and Nerds /Live');
|
||||
//console.log(filtered);
|
||||
//console.log("POUETS :" , pouets);
|
||||
const filtered = pouets.filter(p => p.account.username === 'drags_nerds_live' || p.reblog?.account.username === 'drags_nerds_live');
|
||||
//console.log("FILTERED :" , filtered);
|
||||
|
||||
let msgContent = [];
|
||||
|
||||
for (let pouet of filtered){
|
||||
let textInfos = titleAndContent(pouet.content);
|
||||
let dateInfos = idAndDate(pouet.created_at);
|
||||
let selectedPouet;
|
||||
if (pouet.reblog){
|
||||
selectedPouet = pouet.reblog;
|
||||
} else {
|
||||
selectedPouet = pouet;
|
||||
}
|
||||
let textInfos = titleAndContent(selectedPouet.text);
|
||||
let dateInfos = idAndDate(selectedPouet.created_at);
|
||||
let entry = {
|
||||
title: textInfos.title,
|
||||
date: dateInfos.date,
|
||||
dateInfo: pouet.created_at,
|
||||
dateInfo: selectedPouet.created_at,
|
||||
content: textInfos.content,
|
||||
like: pouet.favourites_count,
|
||||
like: selectedPouet.favourites_count,
|
||||
isLiked: false,
|
||||
wasRead: false,
|
||||
isSelected: false
|
||||
|
||||
@@ -10,10 +10,12 @@ function idAndDate(str){
|
||||
function titleAndContent(str){
|
||||
let data = str.split(" :");
|
||||
let title = "NO_TITLE";
|
||||
let contentData = [""];
|
||||
if (data.length > 1){
|
||||
title = data[0];
|
||||
} else {
|
||||
contentData = data[0].split('<br>').filter(e => e);
|
||||
}
|
||||
let contentData = [""];
|
||||
if (data[1]){
|
||||
contentData = data[1].split('<br>').filter(e => e);
|
||||
}
|
||||
@@ -22,20 +24,16 @@ function titleAndContent(str){
|
||||
for(let line of contentData){
|
||||
if(line.includes('http')||line.includes('@')){
|
||||
let linkData = line.split("# ");
|
||||
console.log(linkData);
|
||||
let linkNoFormat = linkData[1].split("\"");
|
||||
//console.log(linkData[1]);
|
||||
let linkNoFormat;
|
||||
let url = "";
|
||||
for(let el of linkNoFormat){
|
||||
if(el.includes('http')){
|
||||
url = el;
|
||||
break
|
||||
} else if(el.includes('@')){
|
||||
url = 'mailto:' + el;
|
||||
break
|
||||
} else {
|
||||
continue
|
||||
}
|
||||
if (linkData[1].includes('http')){
|
||||
linkNoFormat = linkData[1].split("\"");
|
||||
url = linkNoFormat[1];
|
||||
} else if (linkData[1].includes('@')){
|
||||
url = 'mailto:' + linkData[1];
|
||||
}
|
||||
//console.log("url info", url)
|
||||
src.push({
|
||||
caption: linkData[0],
|
||||
url: url
|
||||
@@ -56,8 +54,8 @@ function exceptionKey(user, content){
|
||||
let key = "";
|
||||
if (data.length > 1) key = data[1].split('<br>')[0];
|
||||
//console.log(key);
|
||||
if (key === "bm90X3dlYnNpdGVfY29udGVudA==" && user !=="Drags and Nerds /") return true;
|
||||
if (user === "Drags and Nerds /"){
|
||||
if (key === "bm90X3dlYnNpdGVfY29udGVudA==" && user !=="drags_nerds") return true;
|
||||
if (user === "drags_nerds"){
|
||||
if(key != "c2VuZF9tZXNzYWdlX3RvX3dlYnNpdGU="){
|
||||
return true;
|
||||
}
|
||||
@@ -65,8 +63,13 @@ function exceptionKey(user, content){
|
||||
return false;
|
||||
}
|
||||
|
||||
function videoExt(str){
|
||||
let data = str.split('.');
|
||||
return data.at(-1)
|
||||
}
|
||||
|
||||
export async function loadPeopleData() {
|
||||
const usernamesRes = await fetch('./DATA/peopleData.json');
|
||||
const usernamesRes = await fetch('/DATA/peopleData.json');
|
||||
const pData = await usernamesRes.json();
|
||||
//console.log("USERS :", pData);
|
||||
const res = await fetch("https://pouet.drags-nerds.net/api/v1/timelines/public?local=true&limit=40");
|
||||
@@ -76,7 +79,7 @@ export async function loadPeopleData() {
|
||||
|
||||
const pouets = await res.json();
|
||||
//console.log("POUETS :" , pouets);
|
||||
const filtered = pouets.filter(p => pData.some(user => p.account.display_name === user.name));
|
||||
const filtered = pouets.filter(p => pData.some(user => p.account.username === user.name || p.reblog?.account.username === user.name));
|
||||
//console.log("FILTERED :" , filtered);
|
||||
const files = {};
|
||||
for (const user of pData) {
|
||||
@@ -84,75 +87,111 @@ export async function loadPeopleData() {
|
||||
}
|
||||
const description = {};
|
||||
for (const user of pData){
|
||||
const pouet = filtered.find(p => p.account.display_name === user.name);
|
||||
const pouet = filtered.find(p => p.account.username === user.name || p.reblog?.account.username === user.name);
|
||||
if (pouet){
|
||||
description[user.name] = pouet.account.note;
|
||||
let descData = pouet.account.note.split('<br>').filter(e => e);
|
||||
if(descData.length > 0){
|
||||
for (let line of descData){
|
||||
description[user.name] += '\n' + line;
|
||||
}
|
||||
} else {
|
||||
description[user.name] = 'NO DESCRIPTION'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const pouet of filtered) {
|
||||
const username = pouet.account.display_name;
|
||||
let infos = idAndDate(pouet.created_at);
|
||||
let selectedPouet;
|
||||
if(pouet.reblog){
|
||||
selectedPouet = pouet.reblog;
|
||||
} else {
|
||||
selectedPouet = pouet;
|
||||
}
|
||||
//console.log(selectedPouet);
|
||||
const username = selectedPouet.account.username;
|
||||
const displayName = selectedPouet.account.display_name;
|
||||
let infos = idAndDate(selectedPouet.created_at);
|
||||
let entry;
|
||||
//console.log(pouet);
|
||||
//ignorer autres que images
|
||||
if (pouet.media_attachments?.length > 0 &&
|
||||
!pouet.media_attachments[0].type.includes('image')) {
|
||||
if (selectedPouet.media_attachments?.length > 0 &&
|
||||
!pouet.media_attachments[0].type.includes('image') &&
|
||||
!pouet.media_attachments[0].type.includes('video')) {
|
||||
continue;
|
||||
}
|
||||
//ignorer réponses
|
||||
if (pouet.in_reply_to_account_id) {
|
||||
if (selectedPouet.in_reply_to_account_id) {
|
||||
continue;
|
||||
}
|
||||
//ignorer exceptions
|
||||
let exception = exceptionKey(username, pouet.content);
|
||||
let exception = exceptionKey(username, selectedPouet.content);
|
||||
//console.log(exception)
|
||||
if(exception){
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pouet.content.includes('http')) {
|
||||
let textInfos = titleAndContent(pouet.content);
|
||||
if (selectedPouet.content.includes('http')) {
|
||||
let textInfos = titleAndContent(selectedPouet.content);
|
||||
entry = {
|
||||
id: 'link' + username + infos.id,
|
||||
id: 'link' + displayName + infos.id,
|
||||
date: infos.date,
|
||||
dateInfo: pouet.created_at,
|
||||
dateInfo: selectedPouet.created_at,
|
||||
type: "link",
|
||||
author: username,
|
||||
caption: textInfos.title + '.liens',
|
||||
author: displayName,
|
||||
caption: textInfos.title + '.plus',
|
||||
links: textInfos.links,
|
||||
description: textInfos.content,
|
||||
isSelected: false
|
||||
};
|
||||
} else if (pouet.media_attachments?.length > 0) {
|
||||
let textInfos = titleAndContent(pouet.content);
|
||||
console.log(pouet);
|
||||
entry = {
|
||||
id: 'img' + username + infos.id,
|
||||
date: infos.date,
|
||||
dateInfo: pouet.created_at,
|
||||
type: "image",
|
||||
author: username,
|
||||
caption: textInfos.title + '.star',
|
||||
src: pouet.media_attachments[0].url,
|
||||
alt: pouet.media_attachments[0].description,
|
||||
description: textInfos.content,
|
||||
like: pouet.favourites_count,
|
||||
isSelected: false
|
||||
} else if (selectedPouet.media_attachments?.length > 0) {
|
||||
let textInfos = titleAndContent(selectedPouet.content);
|
||||
//console.log(pouet);
|
||||
if (pouet.media_attachments[0].type.includes('image')){
|
||||
entry = {
|
||||
id: 'img' + displayName + infos.id,
|
||||
date: infos.date,
|
||||
dateInfo: selectedPouet.created_at,
|
||||
type: "image",
|
||||
author: displayName,
|
||||
caption: textInfos.title + '.star',
|
||||
src: selectedPouet.media_attachments[0].url,
|
||||
alt: selectedPouet.media_attachments[0].description,
|
||||
description: textInfos.content,
|
||||
like: selectedPouet.favourites_count,
|
||||
isSelected: false
|
||||
}
|
||||
}
|
||||
if (pouet.media_attachments[0].type.includes('video')){
|
||||
let videoType = videoExt(selectedPouet.media_attachments[0].url)
|
||||
entry = {
|
||||
id: 'vid' + displayName + infos.id,
|
||||
date: infos.date,
|
||||
dateInfo: selectedPouet.created_at,
|
||||
type: "video",
|
||||
format: selectedPouet.media_attachments[0].type + '/' + videoType,
|
||||
author: displayName,
|
||||
caption: textInfos.title + '.move',
|
||||
src: selectedPouet.media_attachments[0].url,
|
||||
alt: selectedPouet.media_attachments[0].description,
|
||||
description: textInfos.content,
|
||||
like: selectedPouet.favourites_count,
|
||||
isSelected: false
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let textInfos = titleAndContent(pouet.content);
|
||||
let textInfos = titleAndContent(selectedPouet.content);
|
||||
entry = {
|
||||
id: 'txt' + username + infos.id,
|
||||
id: 'txt' + displayName + infos.id,
|
||||
date: infos.date,
|
||||
dateInfo: pouet.created_at,
|
||||
dateInfo: selectedPouet.created_at,
|
||||
type: "text",
|
||||
author: username,
|
||||
author: displayName,
|
||||
caption: textInfos.title + '.msg',
|
||||
description: textInfos.content,
|
||||
isSelected: false
|
||||
};
|
||||
}
|
||||
//console.log(entry);
|
||||
files[username].push(entry);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,13 @@ export const dataStorage = reactive({
|
||||
selectedLink:{
|
||||
linksData: [],
|
||||
description: ''
|
||||
},
|
||||
selectedVideo: {
|
||||
src: "",
|
||||
caption: "",
|
||||
like: 0,
|
||||
alt: "",
|
||||
format:"",
|
||||
isLiked: false
|
||||
}
|
||||
})
|
||||
|
||||
@@ -71,10 +71,11 @@
|
||||
|
||||
#artistPannel{
|
||||
position: fixed;
|
||||
width: 380px;
|
||||
height: 500px;
|
||||
width: 420px;
|
||||
height: 600px;
|
||||
top: 16.1px;
|
||||
left: 16.1px;
|
||||
z-index: 33;
|
||||
}
|
||||
|
||||
#artistContent{
|
||||
@@ -123,14 +124,15 @@
|
||||
.theMatrix{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
|
||||
grid-auto-rows: 133px;
|
||||
gap: 10px;
|
||||
grid-auto-rows: 150px;
|
||||
gap: 16.1px;
|
||||
width: 97%;
|
||||
height: 66%;
|
||||
overflow-y: auto;
|
||||
align-items: center;
|
||||
margin-left: 5px;
|
||||
margin-top: 5px;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
.itemDesc{
|
||||
@@ -330,7 +332,7 @@
|
||||
rootDepth: 0
|
||||
}
|
||||
},
|
||||
emits: ['close','focus','openImg','openLink'],
|
||||
emits: ['close','focus','openImg','openLink','openVideo'],
|
||||
methods:{
|
||||
onDrag({ target, transform }) {
|
||||
target.style.transform = transform;
|
||||
@@ -391,7 +393,19 @@
|
||||
caption: e.caption,
|
||||
description: e.description
|
||||
}
|
||||
//console.log(dataStorage.selectedLink);
|
||||
console.log(dataStorage.selectedLink);
|
||||
}
|
||||
if(e.type === 'video'){
|
||||
this.$emit('openVideo');
|
||||
dataStorage.selectedVideo = {
|
||||
src: e.src,
|
||||
caption: e.caption,
|
||||
like: e.like,
|
||||
alt: e.alt,
|
||||
format: e.format,
|
||||
isLiked: e.isLiked
|
||||
}
|
||||
this.displayedDescription = e.description;
|
||||
}
|
||||
|
||||
this.selectFile(e);
|
||||
|
||||
@@ -23,10 +23,10 @@
|
||||
<div id="contactText">
|
||||
<p>Si tu veux nous contacter directement, tu peux:<br> - nous envoyer un mail<br> - ou un DM sur insta</p>
|
||||
</div>
|
||||
<a href="mailto:drags-nerds@epickiwi.fr" class="textBtnStyle" @touchstart.stop @mousedown.stop>
|
||||
<a href="mailto:drags-nerds@epickiwi.fr" class="textBtnStyle" @touchstart.stop @mousedown.stop target="_blank">
|
||||
E-MAIL
|
||||
</a>
|
||||
<a href="https://www.instagram.com/drags_nerds/?utm_source=ig_web_button_share_sheet" class="textBtnStyle" @touchstart.stop @mousedown.stop>
|
||||
<a href="https://www.instagram.com/drags_nerds/?utm_source=ig_web_button_share_sheet" class="textBtnStyle" @touchstart.stop @mousedown.stop target="_blank">
|
||||
INSTA
|
||||
</a>
|
||||
</div>
|
||||
|
||||
@@ -20,11 +20,14 @@
|
||||
</button>
|
||||
</div>
|
||||
<div class="windowContent">
|
||||
<p>Si tu penses que tu as les moyens<br>de nous faire une petite donation,<br> toute participation est la bienvenue et<br>ça nous aiderait bien à démarrer le projet ^^</p>
|
||||
<p>
|
||||
Aujourd’hui, nous avons besoin<br>d’un coup de pouce pour<br>notre show du 22 mai.<br><br>
|
||||
Cette cagnotte a pour objectif de financer<br>la rémunération des artistes drag et nerd participant·es, de soutenir le travail<br>de l’équipe l’orga, ainsi que d’investir dans le développement de Drags & Nerds<br>afin de vous proposer encore plus d’événements à l’avenir !<br><br>
|
||||
Chaque don compte, vraiment.<br><br>
|
||||
Merci du fond du cœur à tous·tes cell·eux qui prendront le temps de lire, de partager<br>et, bien sûr, de participer !
|
||||
</p>
|
||||
<div id="linkRow">
|
||||
<a href="#" class="textBtnStyle">Lydia</a>
|
||||
<a href="#" class="textBtnStyle">Paypal</a>
|
||||
<a href="#" class="textBtnStyle">SumUp</a>
|
||||
<a href="https://pots.lydia.me/collect/pots?id=4298-appel-aux-dons-drags-nerds-2e-edition" class="textBtnStyle" target="_blank" @mousedown.stop @touchstart.stop>Cagnotte Lydia</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -76,7 +79,7 @@
|
||||
}
|
||||
|
||||
#linkRow .textBtnStyle{
|
||||
width: 27%;
|
||||
width: 77.7%;
|
||||
height: 50px;
|
||||
margin-bottom: 16.1px;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Teleport to="#infoMenuContainer" defer>
|
||||
<Teleport to="#playerContainer" defer>
|
||||
<div class="graffContainer" id="TsContainer">
|
||||
<TsGraff name="graffTs" class="graff" id="graffTs"/>
|
||||
<TsNeon name="neonTs" class="neon" id="neonTs"/>
|
||||
@@ -63,7 +63,7 @@
|
||||
}
|
||||
|
||||
#TsContainer{
|
||||
top: -155%;
|
||||
top: 66px;
|
||||
left: 131.2px;
|
||||
}
|
||||
#graffTs{
|
||||
@@ -106,17 +106,12 @@
|
||||
margin-left: -7.77px;
|
||||
margin-top: -7.77px;
|
||||
}
|
||||
/*================ TINY PHONE*/
|
||||
@media(max-width:350px){
|
||||
#TsContainer{
|
||||
top: -133%;
|
||||
}
|
||||
}
|
||||
|
||||
/*================ PC LARGE*/
|
||||
@media(min-width:1300px){
|
||||
#TsContainer{
|
||||
top: 50px;
|
||||
left: -144%;
|
||||
top: 55px;
|
||||
left: 300px;
|
||||
}
|
||||
#graffTs{
|
||||
width: 100px;
|
||||
|
||||
@@ -15,13 +15,13 @@
|
||||
{{selectedLink.caption}}
|
||||
</p>
|
||||
<!-- touchstart.capture pour passer en prio sur déplacement fenêtre/ .stop si pas de method-->
|
||||
<button type="button" class="closeBtn" @mousedown.capture="$emit('close')" @touchstart.capture="$emit('close')" data-tooltip="fermer">
|
||||
<button type="button" class="closeBtn" @mousedown.capture="$emit('close')" @touchstart.stop="$emit('close')" data-tooltip="fermer">
|
||||
<CloseIcon name="close" class="icon"/>
|
||||
</button>
|
||||
</div>
|
||||
<div class="windowContent" id="linkContent">
|
||||
<p id="linkTextStyle">{{selectedLink.description}}</p>
|
||||
<a class="textBtnStyle" v-for="item in selectedLink.linksData" :href="item.url" target="_blank">{{item.caption}}</a>
|
||||
<a class="textBtnStyle" v-for="item in selectedLink.linksData" :href="item.url" target="_blank" @mousedown.stop @touchstart.stop>{{item.caption}}</a>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -104,6 +104,7 @@
|
||||
emits: ['close','focus'],
|
||||
computed: {
|
||||
selectedLink(){
|
||||
//console.log(this.selectedLink);
|
||||
return dataStorage.selectedLink
|
||||
}
|
||||
},
|
||||
|
||||
@@ -51,17 +51,19 @@
|
||||
position: fixed;
|
||||
top:50%;
|
||||
left:3.33%;
|
||||
width: 333px;
|
||||
height: 333px;
|
||||
width: 400px;
|
||||
height: 400px;
|
||||
}
|
||||
|
||||
#msgContent{
|
||||
width: 100%;
|
||||
width: 95%;
|
||||
height: 100%;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-start;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
|
||||
/*================ PC LARGE*/
|
||||
@media(min-width:1000px){
|
||||
#msgVisualizer{
|
||||
@@ -80,6 +82,7 @@
|
||||
padding-left: 7.77px;
|
||||
margin-top: 0;
|
||||
height: 77%;
|
||||
pointer-events: all;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
<script setup>
|
||||
import CloseIcon from '../assets/icons/close.svg'
|
||||
import LikeIcon from '../assets/icons/like.svg'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div id="videoPannel" class="windowStyle" ref="videoPannel" @mousedown="$emit('focus')" @touchstart="$emit('focus')">
|
||||
<Moveable
|
||||
className="moveable"
|
||||
:target="target"
|
||||
:draggable="true"
|
||||
@drag="onDrag"
|
||||
/>
|
||||
<div class="windowTitle">
|
||||
<p>
|
||||
{{selectedVideo.caption}}
|
||||
</p>
|
||||
<!-- touchstart.capture pour passer en prio sur déplacement fenêtre/ .stop si pas de method-->
|
||||
<button type="button" class="closeBtn" @mousedown.capture="$emit('close')" @touchstart.capture="$emit('close')" data-tooltip="fermer">
|
||||
<CloseIcon name="close" class="icon"/>
|
||||
</button>
|
||||
</div>
|
||||
<div class="windowContent" id="visualizerContent">
|
||||
<video controls id="displayedImgStyle" :src="selectedVideo.src" :type="selectedVideo.format">
|
||||
</video>
|
||||
<div class="reactBar">
|
||||
<p class="reactStatStyle">{{selectedVideo.like}}</p>
|
||||
<button data-tooltip="j'aime bien" type="button" class="iconBtnStyle" :class="{reactedStyle: selectedVideo.isLiked}" @mousedown.capture="likeImg" @touchstart.capture="likeImg">
|
||||
<LikeIcon name="test" class="icon"/>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
/*================= Mise en page:
|
||||
=> Mobile First : par défaut, moins de 500px
|
||||
=> Tablette et PC format haut : de 500 à 1000px
|
||||
=> PC large : à partir de 1000px
|
||||
*/
|
||||
|
||||
/*+++++++++++++++++ COPYBOX
|
||||
================ PC HAUT/IPAD
|
||||
@media(min-width:650px){}
|
||||
================ PC LARGE
|
||||
@media(min-width:1300px){}
|
||||
*/
|
||||
|
||||
#videoPannel{
|
||||
position: fixed;
|
||||
width: 333px;
|
||||
height: auto;
|
||||
top: 500px;
|
||||
left: 16.1px;
|
||||
border-radius: 16.1px;
|
||||
}
|
||||
|
||||
#videoContent{
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
#displayedImgStyle{
|
||||
width:100%;
|
||||
height:auto;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/*================ PC LARGE*/
|
||||
@media(min-width:1300px){
|
||||
#videoPannel{
|
||||
top: 333px;
|
||||
left: 161px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<script>
|
||||
import Moveable from 'vue3-moveable';
|
||||
import { dataStorage } from '../dataExchange.js'
|
||||
|
||||
export default {
|
||||
name : 'VideoPannel',
|
||||
components:{
|
||||
Moveable
|
||||
},
|
||||
data(){
|
||||
return{
|
||||
target: null
|
||||
}
|
||||
},
|
||||
emits: ['close','focus'],
|
||||
computed: {
|
||||
selectedVideo(){
|
||||
return dataStorage.selectedVideo
|
||||
}
|
||||
},
|
||||
methods:{
|
||||
onDrag({ target, transform }) {
|
||||
target.style.transform = transform;
|
||||
},
|
||||
likeImg(){
|
||||
this.selectedVideo.isLiked = !this.selectedVideo.isLiked;
|
||||
console.log(this.selectedVideo);
|
||||
}
|
||||
},
|
||||
mounted(){
|
||||
this.target = this.$refs.videoPannel;
|
||||
console.log("Video pannel is loaded!");
|
||||
}
|
||||
};
|
||||
</script>
|
||||
@@ -56,6 +56,7 @@
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
z-index: 33;
|
||||
}
|
||||
#inboxHeader{
|
||||
width: 100%;
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
si tu as envie de participer !
|
||||
</p>
|
||||
<button type="button" class="textBtnStyle" @click="openPannel('follow')">NOUS SUIVRE HORS DES RÉSEAUX!</button>
|
||||
<button type="button" class="textBtnStyle" @click="openPannel('donation')" v-show="false">NOUS FAIRE UNE DONATION</button>
|
||||
<button type="button" class="textBtnStyle" @click="openPannel('donation')">NOUS FAIRE UNE DONATION</button>
|
||||
<button type="button" class="textBtnStyle" id="ticketButton" @click="openPannel('ticket')" v-show="false">RÉSERVER MA PLACE!</button>
|
||||
</div>
|
||||
<div id="btnColumn">
|
||||
@@ -60,12 +60,13 @@
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<!--'msg' 'insta' 'news' 'contact' 'artist' 'follow' 'visual' 'link'-->
|
||||
<!--'msg' 'insta' 'news' 'contact' 'artist' 'follow' 'visual' 'link' 'follow' 'donation'-->
|
||||
<InboxDiv @open="openPannel('msg')"></InboxDiv>
|
||||
<ArtistPan
|
||||
v-show="isActive.includes('artist')"
|
||||
@openImg = "openPannel('visual')"
|
||||
@openLink = "openPannel('link')"
|
||||
@openVideo = "openPannel('video')"
|
||||
@close="closePannel('artist')"
|
||||
@focus="focusPannel('artist')"
|
||||
:class="{zBase: isFocused!=='artist', zFocus: isFocused==='artist'}">
|
||||
@@ -106,6 +107,12 @@
|
||||
@focus="focusPannel('visual')"
|
||||
:class="{zBase: isFocused!=='visual', zFocus: isFocused==='visual'}">
|
||||
</VisualizerPan>
|
||||
<VideoPan
|
||||
v-show="isActive.includes('video')"
|
||||
@close="closePannel('video')"
|
||||
@focus="focusPannel('video')"
|
||||
:class="{zBase: isFocused!=='video', zFocus: isFocused==='video'}">
|
||||
</VideoPan>
|
||||
<LinkPan
|
||||
v-show="isActive.includes('link')"
|
||||
@close="closePannel('link')"
|
||||
@@ -148,6 +155,7 @@
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
z-index: 33;
|
||||
}
|
||||
|
||||
#btnColumn{
|
||||
|
||||
@@ -22,6 +22,7 @@ import InstaPannel from './indieComponents/InstaPannel.vue'
|
||||
import MessagePannel from './indieComponents/MessagePannel.vue'
|
||||
import FollowPannel from './indieComponents/FollowPannel.vue'
|
||||
import VisualizerPannel from './indieComponents/VisualizerPannel.vue'
|
||||
import VideoPannel from './indieComponents/VideoPannel.vue'
|
||||
import LinkPannel from './indieComponents/LinkPannel.vue'
|
||||
import DonationPannel from './indieComponents/DonationPannel.vue'
|
||||
import TicketPannel from './indieComponents/TicketPannel.vue'
|
||||
@@ -51,6 +52,7 @@ app.component('InstaPan', InstaPannel);
|
||||
app.component('MessagePan', MessagePannel);
|
||||
app.component('FollowPan', FollowPannel);
|
||||
app.component('VisualizerPan', VisualizerPannel);
|
||||
app.component('VideoPan', VideoPannel);
|
||||
app.component('LinkPan', LinkPannel);
|
||||
app.component('DonationPan', DonationPannel);
|
||||
app.component('TicketPan', TicketPannel);
|
||||
|
||||
@@ -125,7 +125,8 @@
|
||||
emits: ['themeDark', 'themeLight'],
|
||||
data(){
|
||||
return{
|
||||
isChecked: false
|
||||
isChecked: false,
|
||||
target: null
|
||||
}
|
||||
},
|
||||
methods:{
|
||||
@@ -133,15 +134,18 @@
|
||||
if(this.isChecked){
|
||||
this.isChecked = false;
|
||||
this.$emit('themeLight');
|
||||
this.target.style.filter = 'invert(1) saturate(333%) brightness(93%) hue-rotate(90deg)'
|
||||
return document.documentElement.setAttribute("data-theme", "light")
|
||||
}else{
|
||||
this.isChecked = true;
|
||||
this.$emit('themeDark');
|
||||
this.target.style.filter = 'invert(0) saturate(161%) brightness(117%) hue-rotate(1.61deg)'
|
||||
return document.documentElement.setAttribute("data-theme", "dark")
|
||||
}
|
||||
}
|
||||
},
|
||||
mounted(){
|
||||
async mounted(){
|
||||
this.target = await document.querySelector('#canvas video');
|
||||
console.log("Theme button is loaded!");
|
||||
}
|
||||
};
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
<template>
|
||||
<div id="generatedContainer" ref="generatorContainer">
|
||||
<div class="loadingOverlay" v-show="overlayIsActive"><p id="loadingOText">ça charge...</p></div>
|
||||
<div class="loadingOverlay" v-show="false"><p id="loadingOText">ça charge...</p></div>
|
||||
<div class="imgContainer" :id="'div'+item.id" :class="{highlightItem: item.isHighlight===1, highlightMax: item.isHighlight===2}" v-for="item in randomImgList" :key="item.id" :style="{
|
||||
left: item.x + 'px',
|
||||
top: item.y + 'px'
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
padding-top: 13.12px;
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
#playerContainer .iconBtnStyle{
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
<br>
|
||||
20h/ Début des shows
|
||||
<br>
|
||||
    → → → jusqu'à 1h
|
||||
   → → → jusqu'à 1h
|
||||
</p>
|
||||
</time>
|
||||
</div>
|
||||
@@ -38,7 +38,7 @@
|
||||
<a href="https://grrrndzero.org/" target="_blank">
|
||||
<p><strong>Grrrnd Zero</strong></p>
|
||||
<p>60 Avenue de Bohlen</p>
|
||||
<p>69110 Vaux-en-Velin</p>
|
||||
<p>69120 Vaux-en-Velin</p>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5,15 +5,23 @@ import svgLoader from 'vite-svg-loader'
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
base: './',
|
||||
plugins: [vue(), svgLoader()],
|
||||
server:{
|
||||
server: {
|
||||
host: '0.0.0.0',
|
||||
port:8080
|
||||
port: 8080
|
||||
},
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': path.resolve(__dirname, './src')
|
||||
}
|
||||
},
|
||||
build: {
|
||||
rollupOptions: {
|
||||
input: {
|
||||
main: path.resolve(import.meta.dirname, 'index.html'),
|
||||
glitcher: path.resolve(import.meta.dirname, 'glitcher/index.html'),
|
||||
cutter: path.resolve(import.meta.dirname, 'cutter/index.html')
|
||||
},
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user