Merge branch 'vgaNAR6ta' of https://git.labolyon.fr/vgaNAR6ta/drags-and-nerds into vgaNAR6ta

This commit is contained in:
2026-04-21 01:59:10 +02:00
13 changed files with 705 additions and 2 deletions
+72
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/*=============Typo*/
@font-face {
font-family: 'lineal';
src: url('../typo/Lineal-Heavy.ttf');
}
@font-face {
font-family: 'pressStart2P';
src: url('../typo/PressStart2P-Regular.ttf');
}
@font-face {
font-family: 'velvelyne';
src: url('../typo/Velvelyne-Light.ttf') format('truetype');
font-weight:lighter;
}
@font-face {
font-family: 'velvelyne';
src:url('../typo/Velvelyne-Bold.ttf') format('truetype');
font-weight: bold;
}
/*============General*/
body, html {
padding: 0;
margin: 0;
}
body {
width: 100vw;
height: 100vh;
overflow: hidden;
}
:root {
--back-color: black;
--main-color: white;
--accent-color: #3CFF00;
--neon-color: #3CFF00;
color: var(--main-color);
font-size: 1rem;
background: var(--back-color);
font-family: 'velvelyne', sans-serif;
font-weight: bold;
}
body > *{
width: 100%;
height: 100%;
box-sizing: border-box;
padding: 15px;
}
#welcome-panel {
text-align: center;
}
h1 {
font-family: 'lineal', sans-serif;
font-weight: bolder;
}
#ui-canvas {
display: block;
max-width: calc(100vw - 30px);
max-height: calc(100vh - 30px);
margin-left: auto;
margin-right: auto;
}
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import { Glitcher } from "./lib/glitcher";
const CANVAS = document.getElementById("ui-canvas")
const UI_GLITCHER = new Glitcher(CANVAS)
const FORM = document.getElementById("glitcher-form")
async function updateFromForm(){
let data = new FormData(FORM)
let image = data.get("image")
if(image.size > 0){
if(UI_GLITCHER.currentImageFile != image){
await UI_GLITCHER.setImage(image)
UI_GLITCHER.clearGlitch()
}
} else {
UI_GLITCHER.clearImage()
}
document.getElementById("welcome-panel").hidden = image.size > 0
document.getElementById("glitch-panel").hidden = image.size == 0
UI_GLITCHER.render()
}
for(let el of FORM.elements){
el.addEventListener("change", () => FORM.requestSubmit())
}
FORM.addEventListener("submit", e => {
e.preventDefault()
updateFromForm()
})
FORM.addEventListener("reset", e => {
FORM.elements["image"].value = ""
updateFromForm()
})
document.getElementById("download-btn").addEventListener("click", async e => {
e.preventDefault();
let data = await UI_GLITCHER.toBlob("image/jpeg", 0.9);
let a = document.createElement('a')
a.href = URL.createObjectURL(data)
a.download = UI_GLITCHER.currentImageFile.name
a.click()
setTimeout(() => URL.revokeObjectURL(a.href), 10000)
})
CANVAS.addEventListener("pointerdown", e => {
let pointerId = e.pointerId;
let lastX = undefined;
let lastY = undefined;
let lastCommit = null;
function applyGlitch(e){
if(e.pointerId != pointerId){
return
}
let canvasRect = CANVAS.getBoundingClientRect()
let x = e.clientX - canvasRect.left
let y = e.clientY - canvasRect.top
let now = Date.now()
if(lastCommit === null || now - lastCommit > 100){
let width = 50;
if(e.pointerType == "touch"){
width *= 2
}
let deltaX = lastX !== undefined ? x - lastX : 0
let deltaY = lastY !== undefined ? y - lastY : 0
width += Math.max(Math.abs(deltaX), Math.abs(deltaY))
width += Math.random()*2
UI_GLITCHER.addGlitch(x, y, width)
UI_GLITCHER.render()
lastCommit = now
}
lastX = x
lastY = y
}
function endGlitch(e){
if(e.pointerId != pointerId){
return
}
window.removeEventListener("pointermove", applyGlitch)
window.removeEventListener("pointerup", endGlitch)
}
window.addEventListener("pointerup", endGlitch)
window.addEventListener("pointermove", applyGlitch)
applyGlitch(e)
})
/*function startRendering(){
UI_GLITCHER.render()
requestAnimationFrame(startRendering)
}
startRendering()*/
setInterval(() => UI_GLITCHER.render(), 500)
updateFromForm()
+29
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="glitcher.css">
<title>Drags&Nerds Glitcher</title>
</head>
<body>
<form id="glitcher-form">
<div id="welcome-panel">
<h1>Glitcher</h1>
<p>Séléctionne un photo pour la glitcher</p>
<input type="file" name="image" accept="image/jpg, image/jpeg,image/png,image/webp" />
</div>
<div id="glitch-panel" hidden>
<canvas id="ui-canvas"></canvas>
<nav>
<button type="reset">Reset</button>
<button type="button" id="download-btn">Télécharger</button>
</nav>
</div>
</form>
<script type="module" src="glitcher.js"></script>
</body>
</html>
+7
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varying highp vec2 vTextureCoord;
uniform sampler2D uImageSampler;
uniform highp vec2 uWindowSize;
void main() {
gl_FragColor = texture2D(uImageSampler, vTextureCoord);
}
+9
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@@ -0,0 +1,9 @@
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
varying highp vec2 vTextureCoord;
void main() {
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
vTextureCoord = aTextureCoord;
}
@@ -0,0 +1,10 @@
uniform highp vec2 uWindowSize;
uniform sampler2D uVideoSampler;
uniform sampler2D uNoiseSampler;
uniform lowp vec4 uRandom;
void main() {
gl_FragColor = texture2D(uVideoSampler, gl_FragCoord.xy/uWindowSize.xy)
+ (texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.zw) - 0.75)
* texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.xw);
}
@@ -0,0 +1,22 @@
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform vec2 uGlitchPosition;
uniform float uGlitchWidth;
uniform lowp vec4 uRandom;
uniform vec2 uImageRatio;
varying highp vec2 vTextureCoord;
void main() {
vec2 vertex = aVertexPosition.xy;
vertex *= uImageRatio;
vertex *= 0.001;
vertex *= uGlitchWidth;
vertex += uGlitchPosition;
vertex += uRandom.xy*0.01;
gl_Position = vec4(vertex, -1.0, 1.0);
}
+416
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import resizeToFit from 'intrinsic-scale'
import noiseUrl from "../noise-power.png"
import baseVertSource from "./base.vert?raw"
import baseFragSource from "./base.frag?raw"
import glitchVertSource from "./glitch.vert?raw"
import glitchFragSource from "./glitch.frag?raw"
export class Glitcher {
/** @type {HTMLCanvasElement} */
canvas
glitches = []
/**
* @param {HTMLCanvasElement} canvas
*/
constructor(canvas) {
this.canvas = canvas
this.videoCanvas = new OffscreenCanvas(10, 10);
this.video = document.createElement("video")
this.init()
}
init(){
this.video.muted = true
this.video.loop = true
this.video.autoplay = true
this.video.src = "/background.webm"
this.video.addEventListener("canplay", e => this.video.play())
this.ctx = this.canvas.getContext("webgl")
if(!this.ctx){
throw new Error("WebGL isn't supported")
}
let baseProgram = createProgram(this.ctx, baseVertSource, baseFragSource);
let panelPositionBuffer = this.ctx.createBuffer()
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelPositionBuffer)
const positions = [
-1.0, 1.0,
1.0, 1.0,
-1.0, -1.0,
1.0, -1.0,
]
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(positions), this.ctx.STATIC_DRAW)
let panelUVBuffer = this.ctx.createBuffer()
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelUVBuffer)
const uv = [
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0,
]
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(uv), this.ctx.STATIC_DRAW)
let imageTexture = this.ctx.createTexture()
this.base = {
program: baseProgram,
aVertexPosition: this.ctx.getAttribLocation(baseProgram, "aVertexPosition"),
aTextureCoord: this.ctx.getAttribLocation(baseProgram, "aTextureCoord"),
uImageSampler: this.ctx.getUniformLocation(baseProgram, "uImageSampler"),
uWindowSize: this.ctx.getUniformLocation(baseProgram, "uWindowSize"),
imageTexture: imageTexture,
panelUVBuffer: panelUVBuffer,
panelPositionsBuffer: panelPositionBuffer,
}
this.clearImage();
let glitchPositionBuffer = this.ctx.createBuffer()
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, glitchPositionBuffer)
const glitchPosition = [
-1.0, 1.0,
1.0, 1.0,
-1.0, -1.0,
1.0, -1.0,
]
this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(glitchPosition), this.ctx.STATIC_DRAW)
let glitchProgram = createProgram(this.ctx, glitchVertSource, glitchFragSource)
let videoFrameTexture = this.ctx.createTexture()
let noiseTexture = this.ctx.createTexture()
this.ctx.bindTexture(this.ctx.TEXTURE_2D, noiseTexture)
this.ctx.texImage2D(
this.ctx.TEXTURE_2D,
0,
this.ctx.RGBA,
1, 1,
0,
this.ctx.RGBA,
this.ctx.UNSIGNED_BYTE,
new Uint8Array([0, 0, 0, 0])
)
let noiseImage = new Image()
noiseImage.addEventListener("load", () => {
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.noiseTexture)
this.ctx.texImage2D(
this.ctx.TEXTURE_2D,
0,
this.ctx.RGBA,
this.ctx.RGBA,
this.ctx.UNSIGNED_BYTE,
noiseImage
)
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.REPEAT);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.REPEAT);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.NEAREST);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MAG_FILTER, this.ctx.NEAREST);
})
noiseImage.src = noiseUrl
this.glitch = {
program: glitchProgram,
aVertexPosition: this.ctx.getAttribLocation(glitchProgram, "aVertexPosition"),
uGlitchPosition: this.ctx.getUniformLocation(glitchProgram, "uGlitchPosition"),
uGlitchWidth: this.ctx.getUniformLocation(glitchProgram, "uGlitchWidth"),
uImageRatio: this.ctx.getUniformLocation(glitchProgram, "uImageRatio"),
uWindowSize: this.ctx.getUniformLocation(glitchProgram, "uWindowSize"),
uVideoSampler: this.ctx.getUniformLocation(glitchProgram, "uVideoSampler"),
uNoiseSampler: this.ctx.getUniformLocation(glitchProgram, "uNoiseSampler"),
uRandom: this.ctx.getUniformLocation(glitchProgram, "uRandom"),
glitchPositionBuffer: glitchPositionBuffer,
videoFrameTexture: videoFrameTexture,
noiseTexture: noiseTexture
}
console.log(this.glitch)
}
clearImage(){
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
this.ctx.texImage2D(
this.ctx.TEXTURE_2D,
0,
this.ctx.RGBA,
1, 1,
0,
this.ctx.RGBA,
this.ctx.UNSIGNED_BYTE,
new Uint8Array([0, 0, 0, 0])
)
}
clearGlitch(){
this.glitches = []
}
addGlitch(x, y, width=1){
let computedStyle = window.getComputedStyle(this.canvas)
let clientWidth = parseFloat(computedStyle.width)
let clientHeight = parseFloat(computedStyle.height)
this.glitches.push({
x: ((x*2)/clientWidth)-1,
y: (((y*2)/clientHeight)-1)*-1,
width
})
}
/**
* @param {File} imageFile
*/
async setImage(imageFile){
if(imageFile == this.currentImageFile){
return
}
if(this.currentImage){
URL.revokeObjectURL(this.currentImage.src)
}
let image = new Image()
const loadProm = new Promise((res, rej) => {
function ok(){
image.removeEventListener("error", nok)
res()
}
function nok(){
image.removeEventListener("load", ok)
rej()
}
image.addEventListener("load", ok)
image.addEventListener("error", nok)
})
image.src = URL.createObjectURL(imageFile)
try {
await loadProm
} catch(e) {
URL.revokeObjectURL(image.src)
throw e
}
this.resize(image.width, image.height)
this.currentImageFile = imageFile
this.currentImage = image
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
this.ctx.texImage2D(
this.ctx.TEXTURE_2D,
0,
this.ctx.RGBA,
this.ctx.RGBA,
this.ctx.UNSIGNED_BYTE,
this.currentImage
)
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
}
async toBlob(type, quality) {
this.resize(this.currentImage.width, this.currentImage.height, true)
this.render()
let blob = await new Promise((res, rej) => this.canvas.toBlob((imageBlob) => {
if(imageBlob){
res(imageBlob)
} else {
rej()
}
}, type, quality))
this.resize(this.currentImage.width, this.currentImage.height, false)
return blob
}
resize(width, height, force=false){
if(!force){
let computedStyle = window.getComputedStyle(this.canvas)
let maxWidth = parseFloat(computedStyle["max-width"])
let maxHeight = parseFloat(computedStyle["max-height"])
if(window.devicePixelRatio){
maxWidth *= window.devicePixelRatio
maxHeight *= window.devicePixelRatio
}
if(Number.isNaN(maxWidth)){
maxWidth = width
}
if(Number.isNaN(maxHeight)){
maxHeight = height
}
let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight})
this.canvas.width = resize.width
this.canvas.height = resize.height
} else {
this.canvas.width = width
this.canvas.height = height
}
this.videoCanvas.width = this.canvas.width
this.videoCanvas.height = this.canvas.height
this.ctx.viewport(0, 0, this.canvas.width, this.canvas.height);
}
updateVideoTexture(){
let vctx = this.videoCanvas.getContext("2d")
vctx.clearRect(0, 0, this.videoCanvas.width, this.videoCanvas.height)
vctx.drawImage(this.video, 0, 0, this.videoCanvas.width, this.videoCanvas.height);
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.videoFrameTexture)
this.ctx.texImage2D(
this.ctx.TEXTURE_2D,
0,
this.ctx.RGBA,
this.ctx.RGBA,
this.ctx.UNSIGNED_BYTE,
this.videoCanvas
)
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MAG_FILTER, this.ctx.LINEAR);
}
render(){
if(!this.ctx){
throw new Error("Glitcher not initialized, please run init()")
}
this.updateVideoTexture()
this.ctx.clearColor(0.0, 0.0, 0.0, 0.0)
this.ctx.clearDepth(1.0)
this.ctx.enable(this.ctx.DEPTH_TEST)
this.ctx.enable(this.ctx.LEQUAL)
this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT)
{ // Base rendering
this.ctx.useProgram(this.base.program)
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.base.panelPositionsBuffer)
this.ctx.vertexAttribPointer(
this.base.aVertexPosition,
2, // N components per iteration
this.ctx.FLOAT,
false, //Normalize,
0, // (stride) how many bytes to get from one set of values to the next
0, // Start offset
)
this.ctx.enableVertexAttribArray(this.base.aVertexPosition)
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.base.panelUVBuffer)
this.ctx.vertexAttribPointer(
this.base.aTextureCoord,
2,
this.ctx.FLOAT,
false,
0,
0,
)
this.ctx.enableVertexAttribArray(this.base.aTextureCoord)
this.ctx.activeTexture(this.ctx.TEXTURE0)
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.base.imageTexture)
this.ctx.uniform2f(this.base.uWindowSize, this.canvas.width, this.canvas.height)
this.ctx.uniform1i(this.base.uImageSampler, 0)
this.ctx.drawArrays(
this.ctx.TRIANGLE_STRIP,
0, // Vertex offset
4, // Total vertex
);
}
{ // Glitch rendering
this.ctx.useProgram(this.glitch.program)
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.glitch.glitchPositionBuffer)
this.ctx.vertexAttribPointer(
this.glitch.glitchPositionBuffer,
2, // N components per iteration
this.ctx.FLOAT,
false, //Normalize,
0, // (stride) how many bytes to get from one set of values to the next
0, // Start offset
)
this.ctx.enableVertexAttribArray(this.glitch.aVertexPosition)
this.ctx.activeTexture(this.ctx.TEXTURE0)
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.videoFrameTexture)
this.ctx.uniform1i(this.glitch.uVideoSampler, 0)
this.ctx.activeTexture(this.ctx.TEXTURE1)
this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.glitch.noiseTexture)
this.ctx.uniform1i(this.glitch.uNoiseSampler, 1)
this.ctx.uniform2f(this.glitch.uWindowSize, this.canvas.width, this.canvas.height)
if(this.canvas.width > this.canvas.height){
this.ctx.uniform2f(this.glitch.uImageRatio, 1.0, this.canvas.width/this.canvas.height)
} else {
this.ctx.uniform2f(this.glitch.uImageRatio, this.canvas.height/this.canvas.width, 1.0)
}
for(let glitch of this.glitches) {
this.ctx.uniform4f(this.glitch.uRandom,
Math.random(), Math.random(), Math.random(), Math.random()
)
this.ctx.uniform2f(this.glitch.uGlitchPosition, glitch.x, glitch.y)
this.ctx.uniform1f(this.glitch.uGlitchWidth, glitch.width)
this.ctx.drawArrays(
this.ctx.TRIANGLE_STRIP,
0, // Vertex offset
4, // Total vertex
);
}
}
}
}
function createProgram(gl, vertSource, fragSource){
let vertShader = gl.createShader(gl.VERTEX_SHADER)
gl.shaderSource(vertShader, vertSource)
gl.compileShader(vertShader)
if (!gl.getShaderParameter(vertShader, gl.COMPILE_STATUS)) {
throw new Error(`failed to compile vertex: ${gl.getShaderInfoLog(vertShader)}`)
}
let fragShader = gl.createShader(gl.FRAGMENT_SHADER)
gl.shaderSource(fragShader, fragSource)
gl.compileShader(fragShader)
if (!gl.getShaderParameter(fragShader, gl.COMPILE_STATUS)) {
throw new Error(`failed to compile fragment: ${gl.getShaderInfoLog(fragShader)}`)
}
let program = gl.createProgram()
gl.attachShader(program, vertShader)
gl.attachShader(program, fragShader)
gl.linkProgram(program)
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
throw new Error(`failed to link shader: ${gl.getProgramInfoLog(program)}`)
}
return program
}
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+13
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@@ -8,6 +8,7 @@
"name": "v1-com-officielle", "name": "v1-com-officielle",
"version": "0.0.0", "version": "0.0.0",
"dependencies": { "dependencies": {
"intrinsic-scale": "^5.0.0",
"vite-svg-loader": "^5.1.1", "vite-svg-loader": "^5.1.1",
"vue": "^3.5.25", "vue": "^3.5.25",
"vue3-clipboard": "^1.0.0", "vue3-clipboard": "^1.0.0",
@@ -1442,6 +1443,18 @@
"delegate": "^3.1.2" "delegate": "^3.1.2"
} }
}, },
"node_modules/intrinsic-scale": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/intrinsic-scale/-/intrinsic-scale-5.0.0.tgz",
"integrity": "sha512-NJY7170uG8gYkaGGV0ddakq5VAWSvM2FKhARgXj8OQwod1hQFRBWCXn7dk35bGd+vsRYYnJQw/Qpebk8MWp4dg==",
"license": "MIT",
"engines": {
"node": ">=20"
},
"funding": {
"url": "https://github.com/sponsors/fregante"
}
},
"node_modules/keycode": { "node_modules/keycode": {
"version": "2.2.1", "version": "2.2.1",
"resolved": "https://registry.npmjs.org/keycode/-/keycode-2.2.1.tgz", "resolved": "https://registry.npmjs.org/keycode/-/keycode-2.2.1.tgz",
+1
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@@ -9,6 +9,7 @@
"preview": "vite preview" "preview": "vite preview"
}, },
"dependencies": { "dependencies": {
"intrinsic-scale": "^5.0.0",
"vite-svg-loader": "^5.1.1", "vite-svg-loader": "^5.1.1",
"vue": "^3.5.25", "vue": "^3.5.25",
"vue3-clipboard": "^1.0.0", "vue3-clipboard": "^1.0.0",
@@ -21,8 +21,12 @@
</button> </button>
</div> </div>
<div class="windowContent" id="visualizerContent"> <div class="windowContent" id="visualizerContent">
<<<<<<< HEAD
<video controls id="displayedImgStyle" :src="selectedVideo.src" :type="selectedVideo.format"> <video controls id="displayedImgStyle" :src="selectedVideo.src" :type="selectedVideo.format">
</video> </video>
=======
<video controls id="displayedImgStyle" :src="selectedVideo.src"></video>
>>>>>>> 13df9c06016b4c751d7817b8f3b1108bf669a990
<div class="reactBar"> <div class="reactBar">
<p class="reactStatStyle">{{selectedVideo.like}}</p> <p class="reactStatStyle">{{selectedVideo.like}}</p>
<button data-tooltip="j'aime bien" type="button" class="iconBtnStyle" :class="{reactedStyle: selectedVideo.isLiked}" @mousedown.capture="likeImg" @touchstart.capture="likeImg"> <button data-tooltip="j'aime bien" type="button" class="iconBtnStyle" :class="{reactedStyle: selectedVideo.isLiked}" @mousedown.capture="likeImg" @touchstart.capture="likeImg">
+8
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@@ -14,5 +14,13 @@ export default defineConfig({
alias: { alias: {
'@': path.resolve(__dirname, './src') '@': path.resolve(__dirname, './src')
} }
},
build: {
rollupOptions: {
input: {
main: path.resolve(import.meta.dirname, 'index.html'),
glitcher: path.resolve(import.meta.dirname, 'glitcher/index.html'),
},
},
} }
}) })