Files
drags-and-nerds/v1-com-officielle/glitcher/lib/glitch.vert
T
2026-04-21 01:08:11 +02:00

23 lines
448 B
GLSL

attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform vec2 uGlitchPosition;
uniform float uGlitchWidth;
uniform lowp vec4 uRandom;
uniform vec2 uImageRatio;
varying highp vec2 vTextureCoord;
void main() {
vec2 vertex = aVertexPosition.xy;
vertex *= uImageRatio;
vertex *= 0.001;
vertex *= uGlitchWidth;
vertex += uGlitchPosition;
vertex += uRandom.xy*0.01;
gl_Position = vec4(vertex, -1.0, 1.0);
}