221 lines
7.0 KiB
JavaScript
221 lines
7.0 KiB
JavaScript
import resizeToFit from 'intrinsic-scale';
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import baseVertSource from "./base.vert?raw"
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import baseFragSource from "./base.frag?raw"
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export class Glitcher {
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/** @type {HTMLCanvasElement} */
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canvas
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/**
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* @param {HTMLCanvasElement} canvas
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*/
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constructor(canvas) {
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this.canvas = canvas
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this.init()
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}
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init(){
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this.ctx = this.canvas.getContext("webgl")
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if(!this.ctx){
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throw new Error("WebGL isn't supported")
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}
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let baseVertShader = this.ctx.createShader(this.ctx.VERTEX_SHADER)
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this.ctx.shaderSource(baseVertShader, baseVertSource)
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this.ctx.compileShader(baseVertShader)
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if (!this.ctx.getShaderParameter(baseVertShader, this.ctx.COMPILE_STATUS)) {
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throw new Error(`failed to compile base.vert: ${this.ctx.getShaderInfoLog(baseVertShader)}`)
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}
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let baseFragShader = this.ctx.createShader(this.ctx.FRAGMENT_SHADER)
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this.ctx.shaderSource(baseFragShader, baseFragSource)
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this.ctx.compileShader(baseFragShader)
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if (!this.ctx.getShaderParameter(baseFragShader, this.ctx.COMPILE_STATUS)) {
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throw new Error(`failed to compile base.frag: ${this.ctx.getShaderInfoLog(baseFragShader)}`)
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}
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let baseShaderProgram = this.ctx.createProgram()
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this.ctx.attachShader(baseShaderProgram, baseVertShader)
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this.ctx.attachShader(baseShaderProgram, baseFragShader)
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this.ctx.linkProgram(baseShaderProgram)
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if (!this.ctx.getProgramParameter(baseShaderProgram, this.ctx.LINK_STATUS)) {
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throw new Error(`failed to link base shaders: ${this.ctx.getProgramInfoLog(baseShaderProgram)}`)
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}
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this.baseProgram = baseShaderProgram;
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this.aVertexPosition = this.ctx.getAttribLocation(baseShaderProgram, "aVertexPosition")
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this.aTextureCoord = this.ctx.getAttribLocation(baseShaderProgram, "aTextureCoord")
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this.uImageSampler = this.ctx.getUniformLocation(baseShaderProgram, "uImageSampler")
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let panelPositionBuffer = this.ctx.createBuffer()
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelPositionBuffer)
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const positions = [
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-1.0, 1.0,
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1.0, 1.0,
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-1.0, -1.0,
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1.0, -1.0,
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]
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this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(positions), this.ctx.STATIC_DRAW)
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this.panelPositionsBuffer = panelPositionBuffer
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let panelUVBuffer = this.ctx.createBuffer()
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelUVBuffer)
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const uv = [
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0.0, 0.0,
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1.0, 0.0,
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0.0, 1.0,
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1.0, 1.0,
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]
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this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(uv), this.ctx.STATIC_DRAW)
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this.panelUVBuffer = panelUVBuffer
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let imageTexture = this.ctx.createTexture()
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this.imageTexture = imageTexture;
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this.clearImage();
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}
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clearImage(){
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this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture)
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this.ctx.texImage2D(
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this.ctx.TEXTURE_2D,
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0,
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this.ctx.RGBA,
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1, 1,
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0,
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this.ctx.RGBA,
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this.ctx.UNSIGNED_BYTE,
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new Uint8Array([0, 0, 0, 0])
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)
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}
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/**
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* @param {File} imageFile
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*/
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async setImage(imageFile){
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if(imageFile == this.currentImageFile){
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return
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}
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if(this.currentImage){
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URL.revokeObjectURL(this.currentImage.src)
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}
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let image = new Image()
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const loadProm = new Promise((res, rej) => {
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function ok(){
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image.removeEventListener("error", nok)
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res()
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}
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function nok(){
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image.removeEventListener("load", ok)
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rej()
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}
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image.addEventListener("load", ok)
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image.addEventListener("error", nok)
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})
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image.src = URL.createObjectURL(imageFile)
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try {
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await loadProm
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} catch(e) {
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URL.revokeObjectURL(image.src)
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throw e
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}
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this.resize(image.width, image.height)
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this.currentImageFile = imageFile
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this.currentImage = image
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this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture)
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this.ctx.texImage2D(
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this.ctx.TEXTURE_2D,
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0,
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this.ctx.RGBA,
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this.ctx.RGBA,
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this.ctx.UNSIGNED_BYTE,
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this.currentImage
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)
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this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE);
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this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE);
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this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
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}
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resize(width, height){
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let computedStyle = window.getComputedStyle(this.canvas)
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let maxWidth = parseFloat(computedStyle["max-width"])
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let maxHeight = parseFloat(computedStyle["max-height"])
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if(window.devicePixelRatio){
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maxWidth *= window.devicePixelRatio
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maxHeight *= window.devicePixelRatio
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}
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if(Number.isNaN(maxWidth)){
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maxWidth = width
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}
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if(Number.isNaN(maxHeight)){
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maxHeight = height
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}
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let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight})
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this.canvas.width = resize.width
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this.canvas.height = resize.height
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this.ctx.viewport(0, 0, this.canvas.width, this.canvas.height);
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}
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render(){
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if(!this.ctx){
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throw new Error("Glitcher not initialized, please run init()")
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}
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this.ctx.clearColor(0.0, 0.0, 0.0, 0.0)
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this.ctx.clearDepth(1.0)
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this.ctx.enable(this.ctx.DEPTH_TEST)
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this.ctx.enable(this.ctx.LEQUAL)
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this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT)
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.panelPositionsBuffer)
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this.ctx.vertexAttribPointer(
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this.aVertexPosition,
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2, // N components per iteration
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this.ctx.FLOAT,
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false, //Normalize,
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0, // (stride) how many bytes to get from one set of values to the next
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0, // Start offset
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)
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this.ctx.enableVertexAttribArray(this.aVertexPosition)
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.panelUVBuffer)
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this.ctx.vertexAttribPointer(
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this.aTextureCoord,
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2,
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this.ctx.FLOAT,
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false,
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0,
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0,
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)
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this.ctx.enableVertexAttribArray(this.aTextureCoord)
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this.ctx.activeTexture(this.ctx.TEXTURE0)
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this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture)
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this.ctx.uniform1i(this.uImageSampler, 0)
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this.ctx.useProgram(this.baseProgram)
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this.ctx.drawArrays(
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this.ctx.TRIANGLE_STRIP,
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0, // Vertex offset
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4, // Total vertex
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);
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}
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} |