Files
drags-and-nerds/v1-com-officielle/glitcher/lib/base.vert
T

10 lines
184 B
GLSL

attribute vec4 aVertexPosition;
attribute vec2 aTextureCoord;
varying highp vec2 vTextureCoord;
void main() {
gl_Position = aVertexPosition;
vTextureCoord = aTextureCoord;
}