Files
drags-and-nerds/v1-com-officielle/public/mp4-muxer-main/src/writer.ts
T
vgaNAR6ta 13c91b464f add: PASSAGE V1 COM OFFICIELLE
préparation du template
intégration du fond animé
fusion du style background et style pcp
2026-03-18 20:15:01 +01:00

380 lines
10 KiB
TypeScript

import { Box } from './box';
import { ArrayBufferTarget, FileSystemWritableFileStreamTarget, StreamTarget } from './target';
export abstract class Writer {
pos = 0;
#helper = new Uint8Array(8);
#helperView = new DataView(this.#helper.buffer);
/**
* Stores the position from the start of the file to where boxes elements have been written. This is used to
* rewrite/edit elements that were already added before, and to measure sizes of things.
*/
offsets = new WeakMap<Box, number>();
/** Writes the given data to the target, at the current position. */
abstract write(data: Uint8Array): void;
/** Called after muxing has finished. */
abstract finalize(): void;
/** Sets the current position for future writes to a new one. */
seek(newPos: number) {
this.pos = newPos;
}
writeU32(value: number) {
this.#helperView.setUint32(0, value, false);
this.write(this.#helper.subarray(0, 4));
}
writeU64(value: number) {
this.#helperView.setUint32(0, Math.floor(value / 2**32), false);
this.#helperView.setUint32(4, value, false);
this.write(this.#helper.subarray(0, 8));
}
writeAscii(text: string) {
for (let i = 0; i < text.length; i++) {
this.#helperView.setUint8(i % 8, text.charCodeAt(i));
if (i % 8 === 7) this.write(this.#helper);
}
if (text.length % 8 !== 0) {
this.write(this.#helper.subarray(0, text.length % 8));
}
}
writeBox(box: Box) {
this.offsets.set(box, this.pos);
if (box.contents && !box.children) {
this.writeBoxHeader(box, box.size ?? box.contents.byteLength + 8);
this.write(box.contents);
} else {
let startPos = this.pos;
this.writeBoxHeader(box, 0);
if (box.contents) this.write(box.contents);
if (box.children) for (let child of box.children) if (child) this.writeBox(child);
let endPos = this.pos;
let size = box.size ?? endPos - startPos;
this.seek(startPos);
this.writeBoxHeader(box, size);
this.seek(endPos);
}
}
writeBoxHeader(box: Box, size: number) {
this.writeU32(box.largeSize ? 1 : size);
this.writeAscii(box.type);
if (box.largeSize) this.writeU64(size);
}
measureBoxHeader(box: Box) {
return 8 + (box.largeSize ? 8 : 0);
}
patchBox(box: Box) {
let endPos = this.pos;
this.seek(this.offsets.get(box));
this.writeBox(box);
this.seek(endPos);
}
measureBox(box: Box) {
if (box.contents && !box.children) {
let headerSize = this.measureBoxHeader(box);
return headerSize + box.contents.byteLength;
} else {
let result = this.measureBoxHeader(box);
if (box.contents) result += box.contents.byteLength;
if (box.children) for (let child of box.children) if (child) result += this.measureBox(child);
return result;
}
}
}
/**
* Writes to an ArrayBufferTarget. Maintains a growable internal buffer during the muxing process, which will then be
* written to the ArrayBufferTarget once the muxing finishes.
*/
export class ArrayBufferTargetWriter extends Writer {
#target: ArrayBufferTarget;
#buffer = new ArrayBuffer(2**16);
#bytes = new Uint8Array(this.#buffer);
#maxPos = 0;
constructor(target: ArrayBufferTarget) {
super();
this.#target = target;
}
#ensureSize(size: number) {
let newLength = this.#buffer.byteLength;
while (newLength < size) newLength *= 2;
if (newLength === this.#buffer.byteLength) return;
let newBuffer = new ArrayBuffer(newLength);
let newBytes = new Uint8Array(newBuffer);
newBytes.set(this.#bytes, 0);
this.#buffer = newBuffer;
this.#bytes = newBytes;
}
write(data: Uint8Array) {
this.#ensureSize(this.pos + data.byteLength);
this.#bytes.set(data, this.pos);
this.pos += data.byteLength;
this.#maxPos = Math.max(this.#maxPos, this.pos);
}
finalize() {
this.#ensureSize(this.pos);
this.#target.buffer = this.#buffer.slice(0, Math.max(this.#maxPos, this.pos));
}
}
/**
* Writes to a StreamTarget every time it is flushed, sending out all of the new data written since the
* last flush. This is useful for streaming applications, like piping the output to disk.
*/
export class StreamTargetWriter extends Writer {
#target: StreamTarget;
#sections: {
data: Uint8Array,
start: number
}[] = [];
constructor(target: StreamTarget) {
super();
this.#target = target;
}
write(data: Uint8Array) {
this.#sections.push({
data: data.slice(),
start: this.pos
});
this.pos += data.byteLength;
}
flush() {
if (this.#sections.length === 0) return;
let chunks: {
start: number,
size: number,
data?: Uint8Array
}[] = [];
let sorted = [...this.#sections].sort((a, b) => a.start - b.start);
chunks.push({
start: sorted[0].start,
size: sorted[0].data.byteLength
});
// Figure out how many contiguous chunks we have
for (let i = 1; i < sorted.length; i++) {
let lastChunk = chunks[chunks.length - 1];
let section = sorted[i];
if (section.start <= lastChunk.start + lastChunk.size) {
lastChunk.size = Math.max(lastChunk.size, section.start + section.data.byteLength - lastChunk.start);
} else {
chunks.push({
start: section.start,
size: section.data.byteLength
});
}
}
for (let chunk of chunks) {
chunk.data = new Uint8Array(chunk.size);
// Make sure to write the data in the correct order for correct overwriting
for (let section of this.#sections) {
// Check if the section is in the chunk
if (chunk.start <= section.start && section.start < chunk.start + chunk.size) {
chunk.data.set(section.data, section.start - chunk.start);
}
}
this.#target.options.onData?.(chunk.data, chunk.start);
}
this.#sections.length = 0;
}
finalize() {}
}
const DEFAULT_CHUNK_SIZE = 2**24;
const MAX_CHUNKS_AT_ONCE = 2;
interface Chunk {
start: number,
written: ChunkSection[],
data: Uint8Array,
shouldFlush: boolean
}
interface ChunkSection {
start: number,
end: number
}
/**
* Writes to a StreamTarget using a chunked approach: Data is first buffered in memory until it reaches a large enough
* size, which is when it is piped to the StreamTarget. This is helpful for reducing the total amount of writes.
*/
export class ChunkedStreamTargetWriter extends Writer {
#target: StreamTarget;
#chunkSize: number;
/**
* The data is divided up into fixed-size chunks, whose contents are first filled in RAM and then flushed out.
* A chunk is flushed if all of its contents have been written.
*/
#chunks: Chunk[] = [];
constructor(target: StreamTarget) {
super();
this.#target = target;
this.#chunkSize = target.options?.chunkSize ?? DEFAULT_CHUNK_SIZE;
if (!Number.isInteger(this.#chunkSize) || this.#chunkSize < 2**10) {
throw new Error('Invalid StreamTarget options: chunkSize must be an integer not smaller than 1024.');
}
}
write(data: Uint8Array) {
this.#writeDataIntoChunks(data, this.pos);
this.#flushChunks();
this.pos += data.byteLength;
}
#writeDataIntoChunks(data: Uint8Array, position: number) {
// First, find the chunk to write the data into, or create one if none exists
let chunkIndex = this.#chunks.findIndex(x => x.start <= position && position < x.start + this.#chunkSize);
if (chunkIndex === -1) chunkIndex = this.#createChunk(position);
let chunk = this.#chunks[chunkIndex];
// Figure out how much to write to the chunk, and then write to the chunk
let relativePosition = position - chunk.start;
let toWrite = data.subarray(0, Math.min(this.#chunkSize - relativePosition, data.byteLength));
chunk.data.set(toWrite, relativePosition);
// Create a section describing the region of data that was just written to
let section: ChunkSection = {
start: relativePosition,
end: relativePosition + toWrite.byteLength
};
this.#insertSectionIntoChunk(chunk, section);
// Queue chunk for flushing to target if it has been fully written to
if (chunk.written[0].start === 0 && chunk.written[0].end === this.#chunkSize) {
chunk.shouldFlush = true;
}
// Make sure we don't hold too many chunks in memory at once to keep memory usage down
if (this.#chunks.length > MAX_CHUNKS_AT_ONCE) {
// Flush all but the last chunk
for (let i = 0; i < this.#chunks.length-1; i++) {
this.#chunks[i].shouldFlush = true;
}
this.#flushChunks();
}
// If the data didn't fit in one chunk, recurse with the remaining datas
if (toWrite.byteLength < data.byteLength) {
this.#writeDataIntoChunks(data.subarray(toWrite.byteLength), position + toWrite.byteLength);
}
}
#insertSectionIntoChunk(chunk: Chunk, section: ChunkSection) {
let low = 0;
let high = chunk.written.length - 1;
let index = -1;
// Do a binary search to find the last section with a start not larger than `section`'s start
while (low <= high) {
let mid = Math.floor(low + (high - low + 1) / 2);
if (chunk.written[mid].start <= section.start) {
low = mid + 1;
index = mid;
} else {
high = mid - 1;
}
}
// Insert the new section
chunk.written.splice(index + 1, 0, section);
if (index === -1 || chunk.written[index].end < section.start) index++;
// Merge overlapping sections
while (index < chunk.written.length - 1 && chunk.written[index].end >= chunk.written[index + 1].start) {
chunk.written[index].end = Math.max(chunk.written[index].end, chunk.written[index + 1].end);
chunk.written.splice(index + 1, 1);
}
}
#createChunk(includesPosition: number) {
let start = Math.floor(includesPosition / this.#chunkSize) * this.#chunkSize;
let chunk: Chunk = {
start,
data: new Uint8Array(this.#chunkSize),
written: [],
shouldFlush: false
};
this.#chunks.push(chunk);
this.#chunks.sort((a, b) => a.start - b.start);
return this.#chunks.indexOf(chunk);
}
#flushChunks(force = false) {
for (let i = 0; i < this.#chunks.length; i++) {
let chunk = this.#chunks[i];
if (!chunk.shouldFlush && !force) continue;
for (let section of chunk.written) {
this.#target.options.onData?.(
chunk.data.subarray(section.start, section.end),
chunk.start + section.start
);
}
this.#chunks.splice(i--, 1);
}
}
finalize() {
this.#flushChunks(true);
}
}
/**
* Essentially a wrapper around ChunkedStreamTargetWriter, writing directly to disk using the File System Access API.
* This is useful for large files, as available RAM is no longer a bottleneck.
*/
export class FileSystemWritableFileStreamTargetWriter extends ChunkedStreamTargetWriter {
constructor(target: FileSystemWritableFileStreamTarget) {
super(new StreamTarget({
onData: (data, position) => target.stream.write({
type: 'write',
data,
position
}),
chunkSize: target.options?.chunkSize
}));
}
}