Files
drags-and-nerds/v1-com-officielle/glitcher/lib/glitch.vert
T

18 lines
325 B
GLSL

attribute vec4 aVertexPosition;
uniform vec2 uGlitchPosition;
uniform float uGlitchWidth;
uniform vec2 uImageRatio;
void main() {
vec2 vertex = aVertexPosition.xy;
vertex *= uImageRatio;
vertex *= 0.001;
vertex *= uGlitchWidth;
vertex += uGlitchPosition;
gl_Position = vec4(vertex, -1.0, 1.0);
}