10 lines
200 B
GLSL
10 lines
200 B
GLSL
attribute vec2 aVertexPosition;
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attribute vec2 aTextureCoord;
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varying highp vec2 vTextureCoord;
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void main() {
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gl_Position = vec4(aVertexPosition, 0.0, 1.0);
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vTextureCoord = aTextureCoord;
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}
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