import resizeToFit from 'intrinsic-scale'; import baseVertSource from "./base.vert?raw" import baseFragSource from "./base.frag?raw" export class Glitcher { /** @type {HTMLCanvasElement} */ canvas /** * @param {HTMLCanvasElement} canvas */ constructor(canvas) { this.canvas = canvas this.init() } init(){ this.ctx = this.canvas.getContext("webgl") if(!this.ctx){ throw new Error("WebGL isn't supported") } let baseVertShader = this.ctx.createShader(this.ctx.VERTEX_SHADER) this.ctx.shaderSource(baseVertShader, baseVertSource) this.ctx.compileShader(baseVertShader) if (!this.ctx.getShaderParameter(baseVertShader, this.ctx.COMPILE_STATUS)) { throw new Error(`failed to compile base.vert: ${this.ctx.getShaderInfoLog(baseVertShader)}`) } let baseFragShader = this.ctx.createShader(this.ctx.FRAGMENT_SHADER) this.ctx.shaderSource(baseFragShader, baseFragSource) this.ctx.compileShader(baseFragShader) if (!this.ctx.getShaderParameter(baseFragShader, this.ctx.COMPILE_STATUS)) { throw new Error(`failed to compile base.frag: ${this.ctx.getShaderInfoLog(baseFragShader)}`) } let baseShaderProgram = this.ctx.createProgram() this.ctx.attachShader(baseShaderProgram, baseVertShader) this.ctx.attachShader(baseShaderProgram, baseFragShader) this.ctx.linkProgram(baseShaderProgram) if (!this.ctx.getProgramParameter(baseShaderProgram, this.ctx.LINK_STATUS)) { throw new Error(`failed to link base shaders: ${this.ctx.getProgramInfoLog(baseShaderProgram)}`) } this.baseProgram = baseShaderProgram; this.aVertexPosition = this.ctx.getAttribLocation(baseShaderProgram, "aVertexPosition") this.aTextureCoord = this.ctx.getAttribLocation(baseShaderProgram, "aTextureCoord") this.uImageSampler = this.ctx.getUniformLocation(baseShaderProgram, "uImageSampler") let panelPositionBuffer = this.ctx.createBuffer() this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelPositionBuffer) const positions = [ -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, ] this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(positions), this.ctx.STATIC_DRAW) this.panelPositionsBuffer = panelPositionBuffer let panelUVBuffer = this.ctx.createBuffer() this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, panelUVBuffer) const uv = [ 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, ] this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array(uv), this.ctx.STATIC_DRAW) this.panelUVBuffer = panelUVBuffer let imageTexture = this.ctx.createTexture() this.imageTexture = imageTexture; this.clearImage(); } clearImage(){ this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture) this.ctx.texImage2D( this.ctx.TEXTURE_2D, 0, this.ctx.RGBA, 1, 1, 0, this.ctx.RGBA, this.ctx.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]) ) } /** * @param {File} imageFile */ async setImage(imageFile){ if(imageFile == this.currentImageFile){ return } if(this.currentImage){ URL.revokeObjectURL(this.currentImage.src) } let image = new Image() const loadProm = new Promise((res, rej) => { function ok(){ image.removeEventListener("error", nok) res() } function nok(){ image.removeEventListener("load", ok) rej() } image.addEventListener("load", ok) image.addEventListener("error", nok) }) image.src = URL.createObjectURL(imageFile) try { await loadProm } catch(e) { URL.revokeObjectURL(image.src) throw e } this.resize(image.width, image.height) this.currentImageFile = imageFile this.currentImage = image this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture) this.ctx.texImage2D( this.ctx.TEXTURE_2D, 0, this.ctx.RGBA, this.ctx.RGBA, this.ctx.UNSIGNED_BYTE, this.currentImage ) this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_S, this.ctx.CLAMP_TO_EDGE); this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_WRAP_T, this.ctx.CLAMP_TO_EDGE); this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR); } resize(width, height){ let computedStyle = window.getComputedStyle(this.canvas) let maxWidth = parseFloat(computedStyle["max-width"]) let maxHeight = parseFloat(computedStyle["max-height"]) if(window.devicePixelRatio){ maxWidth *= window.devicePixelRatio maxHeight *= window.devicePixelRatio } if(Number.isNaN(maxWidth)){ maxWidth = width } if(Number.isNaN(maxHeight)){ maxHeight = height } let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight}) this.canvas.width = resize.width this.canvas.height = resize.height this.ctx.viewport(0, 0, this.canvas.width, this.canvas.height); } render(){ if(!this.ctx){ throw new Error("Glitcher not initialized, please run init()") } this.ctx.clearColor(0.0, 0.0, 0.0, 0.0) this.ctx.clearDepth(1.0) this.ctx.enable(this.ctx.DEPTH_TEST) this.ctx.enable(this.ctx.LEQUAL) this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT) this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.panelPositionsBuffer) this.ctx.vertexAttribPointer( this.aVertexPosition, 2, // N components per iteration this.ctx.FLOAT, false, //Normalize, 0, // (stride) how many bytes to get from one set of values to the next 0, // Start offset ) this.ctx.enableVertexAttribArray(this.aVertexPosition) this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.panelUVBuffer) this.ctx.vertexAttribPointer( this.aTextureCoord, 2, this.ctx.FLOAT, false, 0, 0, ) this.ctx.enableVertexAttribArray(this.aTextureCoord) this.ctx.activeTexture(this.ctx.TEXTURE0) this.ctx.bindTexture(this.ctx.TEXTURE_2D, this.imageTexture) this.ctx.uniform1i(this.uImageSampler, 0) this.ctx.useProgram(this.baseProgram) this.ctx.drawArrays( this.ctx.TRIANGLE_STRIP, 0, // Vertex offset 4, // Total vertex ); } }