Ajout du noise
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@@ -1,9 +1,13 @@
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attribute vec4 aVertexPosition;
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attribute vec2 aVertexPosition;
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attribute vec2 aTextureCoord;
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uniform vec2 uGlitchPosition;
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uniform float uGlitchWidth;
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uniform lowp vec4 uRandom;
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uniform vec2 uImageRatio;
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varying highp vec2 vTextureCoord;
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void main() {
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vec2 vertex = aVertexPosition.xy;
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@@ -11,6 +15,7 @@ void main() {
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vertex *= 0.001;
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vertex *= uGlitchWidth;
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vertex += uGlitchPosition;
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vertex += uRandom.xy*0.01;
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gl_Position = vec4(vertex, -1.0, 1.0);
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}
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