Ajout du noise
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@@ -1,3 +1,10 @@
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uniform highp vec2 uWindowSize;
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uniform sampler2D uVideoSampler;
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uniform sampler2D uNoiseSampler;
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uniform lowp vec4 uRandom;
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void main() {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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gl_FragColor = texture2D(uVideoSampler, gl_FragCoord.xy/uWindowSize.xy)
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+ (texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.zw) - 0.75)
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* texture2D(uNoiseSampler, (gl_FragCoord.xy/vec2(128, 128))+uRandom.xw);
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}
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