Ajout du noise
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
varying highp vec2 vTextureCoord;
|
||||
uniform sampler2D uImageSampler;
|
||||
uniform highp vec2 uWindowSize;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(uImageSampler, vTextureCoord);
|
||||
|
||||
Reference in New Issue
Block a user