Ajout d'entités "glitch" a la scene
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void main() {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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@@ -0,0 +1,3 @@
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void main() {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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