Ajustement pour une interface minimale
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@@ -221,28 +221,50 @@ export class Glitcher {
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this.ctx.texParameteri(this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.LINEAR);
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}
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resize(width, height){
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let computedStyle = window.getComputedStyle(this.canvas)
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let maxWidth = parseFloat(computedStyle["max-width"])
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let maxHeight = parseFloat(computedStyle["max-height"])
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if(window.devicePixelRatio){
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maxWidth *= window.devicePixelRatio
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maxHeight *= window.devicePixelRatio
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async toBlob(type, quality) {
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this.resize(this.currentImage.width, this.currentImage.height, true)
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this.render()
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let blob = await new Promise((res, rej) => this.canvas.toBlob((imageBlob) => {
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if(imageBlob){
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res(imageBlob)
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} else {
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rej()
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}
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}, type, quality))
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this.resize(this.currentImage.width, this.currentImage.height, false)
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return blob
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}
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resize(width, height, force=false){
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if(!force){
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let computedStyle = window.getComputedStyle(this.canvas)
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let maxWidth = parseFloat(computedStyle["max-width"])
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let maxHeight = parseFloat(computedStyle["max-height"])
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if(window.devicePixelRatio){
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maxWidth *= window.devicePixelRatio
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maxHeight *= window.devicePixelRatio
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}
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if(Number.isNaN(maxWidth)){
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maxWidth = width
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}
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if(Number.isNaN(maxHeight)){
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maxHeight = height
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}
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let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight})
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this.canvas.width = resize.width
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this.canvas.height = resize.height
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} else {
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this.canvas.width = width
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this.canvas.height = height
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}
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if(Number.isNaN(maxWidth)){
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maxWidth = width
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}
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if(Number.isNaN(maxHeight)){
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maxHeight = height
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}
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let resize = resizeToFit("contain", {width, height}, {width: maxWidth, height: maxHeight})
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this.canvas.width = resize.width
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this.canvas.height = resize.height
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this.videoCanvas.width = this.canvas.width
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this.videoCanvas.height = this.canvas.height
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this.ctx.viewport(0, 0, this.canvas.width, this.canvas.height);
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