Files
LOLv333/status/index.ouvert.html
T
2026-08-02 20:54:48 +02:00

71 lines
2.1 KiB
HTML

<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/svg" href="../assets/favicon_open.svg" />
<!-- STYLE A IMPORTER EN 1ER -->
<link rel="stylesheet" href="/status/openStyle.css">
<link rel="stylesheet" href="../style/animation.css">
<title>Le LOL est Ouvert</title>
</head>
<body id="lolIsOpen">
<video data-cute-texture-video class="cute-texture-video" src="/assets/video/background.webm" autoplay muted loop ></video>
<canvas data-cute-texture class="cute-texture"></canvas>
<main id="openContainer">
<section>
<p>Le LOL est actuellement</p>
<h3 id="lolStatus">ouvert !</h3>
</section>
</main>
<script type="x-shader/glsl+fragment">
// Some random values computed for each frame
uniform highp vec4 uRandom;
// Size (in logical pixel) of current CuteTexture canvas
uniform highp vec2 uCanvasSize;
// Number of seconds since canvas was initialized
uniform lowp float uTime;
// Current frame of first video with [data-cute-texture-video] attribute
uniform sampler2D uVideo;
// Coordinates of current pixel being computed from [0,0] (top left) to [1,1] (bottom right)
varying highp vec2 vTextureCoord;
void main() {
highp float waveSize = 10.0;
highp vec2 coords = (uCanvasSize.xy * vTextureCoord.xy) / waveSize;
highp float lum = abs(sin(coords.y-uTime)) + 0.631372549;
lowp float opacity = 0.25;
gl_FragColor = vec4(
0.0,
lum,
0.0,
1.0
);
gl_FragColor = vec4(
gl_FragColor.rgb * opacity,
1.0
);
highp vec2 videoCoords = (vTextureCoord.xy / 1.5) + vec2(0, 0.25);
highp vec4 videoPix = clamp(( grayscale(texture2D(uVideo, videoCoords), 1.0) * 2.0 ), vec4(0), vec4(1));
videoPix *= 0.777;
gl_FragColor = abs( (videoPix*1.2) - gl_FragColor );
gl_FragColor.xyz *= 0.9;
gl_FragColor.a = 1.0;
}
</script>
<script type="module">
import {initCuteTexture} from "../js/cuteTexture.js"
initCuteTexture()
</script>
</body>
</html>