Ajustement shader ouverture

This commit is contained in:
2026-08-02 20:54:48 +02:00
parent dc2f0013b0
commit c7c07beb76
+4 -4
View File
@@ -36,7 +36,7 @@ void main() {
highp float waveSize = 10.0;
highp vec2 coords = (uCanvasSize.xy * vTextureCoord.xy) / waveSize;
highp float lum = abs(sin(coords.y-uTime)) + 0.631372549;
lowp float opacity = 0.5;
lowp float opacity = 0.25;
gl_FragColor = vec4(
0.0,
@@ -45,8 +45,6 @@ void main() {
1.0
);
gl_FragColor = hue_rotate(gl_FragColor, 13.12);
gl_FragColor = vec4(
gl_FragColor.rgb * opacity,
1.0
@@ -56,7 +54,9 @@ void main() {
highp vec4 videoPix = clamp(( grayscale(texture2D(uVideo, videoCoords), 1.0) * 2.0 ), vec4(0), vec4(1));
videoPix *= 0.777;
gl_FragColor = abs( videoPix - gl_FragColor );
gl_FragColor = abs( (videoPix*1.2) - gl_FragColor );
gl_FragColor.xyz *= 0.9;
gl_FragColor.a = 1.0;
}