Première version GPU des effets de fond
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@@ -10,11 +10,48 @@
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<title>Le LOL est Fermé ...</title>
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</head>
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<body id="lolIsClosed">
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<canvas data-cute-texture class="cute-texture"></canvas>
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<main id="closedContainer">
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<section>
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<p>Le LOL est actuellement</p>
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<h3 id="lolStatus">fermé ...</h3>
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</section>
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</main>
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<script type="x-shader/glsl+fragment">
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// Some random values computed for each frame
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uniform highp vec4 uRandom;
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// Size (in logical pixel) of current CuteTexture canvas
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uniform highp vec2 uCanvasSize;
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// Coordinates of current pixel being computed from [0,0] (top left) to [1,1] (bottom right)
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varying highp vec2 vTextureCoord;
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void main() {
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highp float pixelSize = 50.0;
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highp vec2 coords = floor((uCanvasSize.xy * vTextureCoord.xy) / pixelSize);
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highp float lum = (noise1(uRandom.yz+coords) * 0.631372549);
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lowp float opacity = 0.5;
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highp vec3 baseColor = vec3(
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0.0,
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lum,
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lum
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);
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highp vec3 rotatedColor = hue_rotate(baseColor, 13.12);
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gl_FragColor = vec4(
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rotatedColor.x*opacity,
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rotatedColor.y*opacity,
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rotatedColor.z*opacity,
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opacity
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);
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}
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</script>
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<script type="module">
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import {initCuteTexture} from "../js/cuteTexture.js"
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initCuteTexture()
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</script>
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</body>
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</html>
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