Ajout de la vidéo
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@@ -32,13 +32,14 @@ void main() {
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highp float lum = (noise1(uRandom.yz+coords) * 0.631372549);
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lowp float opacity = 0.5;
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highp vec3 baseColor = vec3(
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highp vec4 baseColor = vec4(
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0.0,
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lum,
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lum
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lum,
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1.0
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);
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highp vec3 rotatedColor = hue_rotate(baseColor, 13.12);
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highp vec4 rotatedColor = hue_rotate(baseColor, 13.12);
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gl_FragColor = vec4(
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rotatedColor.x*opacity,
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