Added tools
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24
static/camera.html
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24
static/camera.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="/css/style.css">
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<title>LOLED - Camera</title>
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</head>
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<body>
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<h1>LOLED</h1>
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<button id="stream-camera">Use your Camera</button>
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<script type="module">
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import {connectSomeStream} from "/js/rtc.js"
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document.getElementById("stream-camera")
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.addEventListener("click", async () => {
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let stream = await navigator.mediaDevices.getUserMedia({
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video: true
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})
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await connectSomeStream(stream)
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})
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</script>
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</body>
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</html>
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40
static/canvas.html
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static/canvas.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="/css/style.css">
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<title>LOLED - Canvas</title>
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</head>
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<body>
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<canvas></canvas>
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<p>To send canvas of the page to LOLED click the following link :
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<a id="link" href="">LOLED that canvas !</a>
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</p>
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<p>You can also drag this link in your bookmarks to call it on any page with a canvas. Like <a href="https://hydra.ojack.xyz/">Hydra</a> or <a href="https://topos.raphaelforment.fr/">Topos</a>.</p>
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<script>
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document.getElementById("link").href = `javascript:(function(){let s = document.createElement('script');s.src = '${new URL("/js/grab-canvas.js", document.documentElement.baseURI).toString()}';document.body.appendChild(s);})()`
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</script>
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<script>
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const canvas = document.querySelector("canvas");
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canvas.width = 500
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canvas.height = 500
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const ctx = canvas.getContext("2d");
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let incr = 0;
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function draw(){
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ctx.fillStyle = `hsl(${incr}deg 100% 50%)`;
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ctx.fillRect(-50, -50, 100, 100)
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incr += 1;
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requestAnimationFrame(draw)
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}
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ctx.translate(canvas.width/2, canvas.height/2),
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draw()
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</script>
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</body>
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</html>
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25
static/css/style.css
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static/css/style.css
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:root {
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font-family: monospace;
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color: white;
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background: black;
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}
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html, body {
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margin: 0;
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width: 100%;
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min-height: 100vh;
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box-sizing: border-box;
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}
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body {
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padding: 15px;
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}
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a {
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color: yellow;
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}
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hr {
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border: none;
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height: 2em;
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}
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Display</title>
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<title>LOLED - Display</title>
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<style>
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<style>
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body {
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body {
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@ -3,37 +3,22 @@
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="/css/style.css">
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<title>LOLED</title>
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<title>LOLED</title>
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</head>
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</head>
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<body>
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<body>
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<canvas></canvas>
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<h1>Loled</h1>
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<p>To send canvas of the page to LOLED click the following link :
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<hr>
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<a id="link" href="">LOLED that canvas !</a>
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<p>
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Getting started with loled by streaming some video on the screen.
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Multiple solutions exists:
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</p>
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<p>
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<ul>
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<li><a href="canvas.html">Use a canvas or a video from a website</a></li>
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<li><a href="camera.html">Use your device camera</a></li>
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<li><a href="screenshare.html">Share your device screen</a></li>
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</ul>
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</p>
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</p>
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<p>You can also drag this link in your bookmarks to call it on any page with a canvas. Like <a href="https://hydra.ojack.xyz/">Hydra</a> or <a href="https://topos.raphaelforment.fr/">Topos</a>.</p>
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<script>
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document.getElementById("link").href = `javascript:(function(){let s = document.createElement('script');s.src = '${new URL("/js/grab-canvas.js", document.documentElement.baseURI).toString()}';document.body.appendChild(s);})()`
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</script>
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<script>
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const canvas = document.querySelector("canvas");
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canvas.width = 500
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canvas.height = 500
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const ctx = canvas.getContext("2d");
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let incr = 0;
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function draw(){
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ctx.fillStyle = `hsl(${incr}deg 100% 50%)`;
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ctx.fillRect(-50, -50, 100, 100)
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incr += 1;
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requestAnimationFrame(draw)
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}
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ctx.translate(canvas.width/2, canvas.height/2),
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draw()
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</script>
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</body>
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</body>
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</html>
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</html>
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42
static/js/rtc.js
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42
static/js/rtc.js
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export async function connectSomeStream(canvasStream){
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const globalConnnection = Symbol("grab-canvas-connection")
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const conn = new RTCPeerConnection({
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iceServers: [
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{urls: ["stun:stun.nextcloud.com:443"]}
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]
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});
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const iceCandidates = []
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conn.addEventListener("icecandidate", e => {
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iceCandidates.push(e.candidate)
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})
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const allCandidatesCollected = new Promise(res =>
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conn.addEventListener("icecandidate", e => e.candidate == null && res() ))
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const canvasStreamTracks = canvasStream.getVideoTracks()
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if(canvasStreamTracks.length > 0){
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conn.addTrack(canvasStreamTracks[0], canvasStream)
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} else {
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throw new Error("Stream don't have video track")
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}
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const offer = await conn.createOffer();
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await conn.setLocalDescription(offer);
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await allCandidatesCollected
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const res = await fetch(new URL("/_loled/grab-display", window.location), {
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method: "POST",
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headers: { "content-type": "application/json" },
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body: JSON.stringify({
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offer,
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iceCandidates
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})
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})
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const response = new RTCSessionDescription(await res.json());
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conn.setRemoteDescription(response);
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window[globalConnnection] = conn
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}
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24
static/screenshare.html
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24
static/screenshare.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="/css/style.css">
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<title>LOLED - Camera</title>
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</head>
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<body>
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<h1>LOLED <small>Share your screen</small></h1>
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<button id="stream-camera">Share your screen</button>
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<script type="module">
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import {connectSomeStream} from "/js/rtc.js"
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document.getElementById("stream-camera")
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.addEventListener("click", async () => {
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let stream = await navigator.mediaDevices.getDisplayMedia({
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video: true
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})
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await connectSomeStream(stream)
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})
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</script>
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</body>
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</html>
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