Files
drags-and-nerds/v1-com-officielle/glitcher/lib/base.vert
T

10 lines
200 B
GLSL

attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
varying highp vec2 vTextureCoord;
void main() {
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
vTextureCoord = aTextureCoord;
}