lolfrog/Marlin-2.0.x/ini/native.ini
2024-03-30 15:12:31 +01:00

116 lines
4.0 KiB
INI

#
# Marlin Firmware
# PlatformIO Configuration File
#
#################################
# #
# Native / Simulation #
# #
#################################
#
# No supported Arduino libraries, base Marlin only
#
[env:linux_native]
platform = native
framework =
build_flags = -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined
src_build_flags = -Wall -IMarlin/src/HAL/LINUX/include
build_unflags = -Wall
lib_ldf_mode = off
lib_deps =
src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
#
# Native Simulation
# Builds with a small subset of available features
# Required system libraries: SDL2, SDL2-net, OpenGL, GLM
#
# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
#
# For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
#
[simulator_common]
platform = native
framework =
build_flags = ${common.build_flags} -std=gnu++17 -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g
src_build_flags = -Wall -Wno-expansion-to-defined -Wcast-align
release_flags = -g0 -O3 -flto
debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
lib_compat_mode = off
src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
lib_deps = ${common.lib_deps}
MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/0.0.2.zip
Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip
LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/master.zip
extra_scripts = ${common.extra_scripts}
pre:buildroot/share/PlatformIO/scripts/simulator.py
[simulator_linux]
extends = simulator_common
build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL
[env:simulator_linux_debug]
extends = simulator_linux
build_type = debug
[env:simulator_linux_release]
extends = simulator_linux
build_type = release
build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
# Simulator for macOS (MacPorts)
#
# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode
#
# cd /opt/local/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
# This step may be obsolete:
# sudo port uninstall ld64 ld64-latest
#
# cd -
#
# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
[simulator_macos]
build_unflags = -lGL
build_flags =
-I/opt/local/include
-I/opt/local/include/freetype2
-I/opt/local/include/SDL2/
-L/opt/local/lib
-Wl,-framework,OpenGl
-Wl,-framework,CoreFoundation
-lSDL2
[env:simulator_macos_debug]
extends = env:simulator_linux_debug
build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
[env:simulator_macos_release]
extends = env:simulator_linux_release
build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
#
# Simulator for Windows 10
#
# MSYS2 mingw-w64-x86_64 with these packages:
# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
#
[env:simulator_windows]
extends = simulator_common
src_build_flags = ${simulator_common.src_build_flags} -fpermissive
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug