lolfrog/Marlin-2.0.x/buildroot/share/PlatformIO/scripts/common-cxxflags.py

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2024-03-30 15:12:31 +01:00
#
# common-cxxflags.py
# Convenience script to apply customizations to CPP flags
#
import pioutil
if pioutil.is_pio_build():
Import("env")
cxxflags = [
#"-Wno-incompatible-pointer-types",
#"-Wno-unused-const-variable",
#"-Wno-maybe-uninitialized",
#"-Wno-sign-compare"
]
if "teensy" not in env['PIOENV']:
cxxflags += ["-Wno-register"]
env.Append(CXXFLAGS=cxxflags)
#
# Add CPU frequency as a compile time constant instead of a runtime variable
#
def add_cpu_freq():
if 'BOARD_F_CPU' in env:
env['BUILD_FLAGS'].append('-DBOARD_F_CPU=' + env['BOARD_F_CPU'])
# Useful for JTAG debugging
#
# It will separate release and debug build folders.
# It useful to keep two live versions: a debug version for debugging and another for
# release, for flashing when upload is not done automatically by jlink/stlink.
# Without this, PIO needs to recompile everything twice for any small change.
if env.GetBuildType() == "debug" and env.get('UPLOAD_PROTOCOL') not in ['jlink', 'stlink', 'custom']:
env['BUILD_DIR'] = '$PROJECT_BUILD_DIR/$PIOENV/debug'
# On some platform, F_CPU is a runtime variable. Since it's used to convert from ns
# to CPU cycles, this adds overhead preventing small delay (in the order of less than
# 30 cycles) to be generated correctly. By using a compile time constant instead
# the compiler will perform the computation and this overhead will be avoided
add_cpu_freq()